Well I do manage a regular payload server as well, but server is a server
which supports the game, valve and sales thru their Mann Co Store.


-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Thursday, February 16, 2012 2:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Steam Trading user/server issues

Oh you run trading servers? For a second I thought we'd lose some actual
game servers. Yeah I can see how you might be opposed so such a change.

On Thu, Feb 16, 2012 at 11:12 AM, Frank <ad...@gamerscrib.net> wrote:

> The option of steam trade is fine... OPTION Don't get me wrong I 
> wasn't against steam trade...I'm against the Option of in-game trade 
> -quick and simple without issues is the reason.
>
> But that's fine you have your opinion and that's good - we need more 
> discussion about the issue. I say at the very least put the option for 
> TF2 players since as of now I'm reading many people having issues 
> using steam over lay at all with nothing but errors.
>
> My servers are built around the in-game trading system - I'm afraid 
> that they may go to the wayside without support of valve and putting 
> this option back.
>
> Again.. all for Options and Flexibility... give us back that in game 
> option.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
> Sent: Thursday, February 16, 2012 2:00 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Steam Trading user/server issues
>
> I'm going to be one of "those guys" and say please Valve do not listen 
> to this person. Using the steam overlay to do trades right kind of 
> stinks but it's better than the in-game trading interface when you 
> take into consideration the flexibility the overlay has. Sometimes I 
> want to be able to trade some metal for someone else's game they have in
their inventory.
>
> Why would you turn down more options and flexibility?
>
>
> On Thu, Feb 16, 2012 at 8:07 AM, Frank <ad...@gamerscrib.net> wrote:
> >
> > This post is by far the most relevant to server administration that 
> > I've yet to start on this mailing list to not only vent frustration 
> > but to inform Valve that I'm likely to pull my servers from this 
> > game and leave it all behind if old interface is not returned.
>
>
> Also, really?
> You'd pull all your servers because of how the TRADING changed? Man 
> there can't be much keeping you tied to Team Fortress 2 if that's the 
> straw that breaks the camel's back. As a server administrator I can't 
> say trading impacts my administrative capabilities or activities one 
> iota. It's not changing the gameplay (unless meta-games are now 
> considered essential bits of TF2) and if your entire "community" is 
> bitching at you then you need to inform your community to talk to 
> Valve - it's not as if you turned on this change.
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