I think Dr. McKay has the right answer. The choice should be offered in the 
quickplay menu so players can choose. If this was done for fast respawn times 
and player slots then the quickplay penalties could be eliminated altogether. 
Valve could still leave the warning message that alerts players the settings 
are not what they intended.

----- Original Message -----
From: "Essay Tew Phaun" <sc2p...@gmail.com>
To: "Half-Life dedicated Linux server mailing list" 
<hlds_linux@list.valvesoftware.com>
Sent: Monday, February 18, 2013 9:27:00 PM
Subject: Re: [hlds_linux] [hlds] Reminder about server tags

The choice would still ultimately be up to the player connecting. If it was
a 32 player server it would be communicated to them. My suggestion was to
remove the scoring penalty because a large portion of the TF2 player base
likes 32 player servers.

On Mon, Feb 18, 2013 at 9:06 PM, Gordon Reynolds <
thisisgordonsem...@gmail.com> wrote:

> Please do not speak for the TF2 playerbase as a whole by saying people want
> 32 man servers. For every person you find who gets "bored" with 24 man, or
> doesn't like 24 people, I can find just as many that would suggest that
> line of reasoning is crazy. My entire server/community really enjoys 24 man
> servers, and if we ever found ourselves on a non-vanilla server we would
> melt and wither like ants under a vengeful magnifying glass god.
>
> Same goes for shorter respawn times. Just because you cannot wait your
> 5/10/30 seconds to respawn doesn't mean we need a complete rehaul of a 5+
> year old game's default modes.
>
> This is a really boring debate to have here, but 32 man servers with
> altered respawn times are (in my opinion) pretty terrible ideas. This is
> why we all run different servers though, to play what we want. If you want
> to get "free" traffic however, I don't think it's much of a downside to
> play by the rules set by Valve as the best way to play their game. If
> players really get bored with 24 man servers then eventually they will go
> to the Server List and find someone offering something different.
>
> If they never manage to find the Server List then well, you can only save
> so many souls.
>
>
> On Mon, Feb 18, 2013 at 4:22 PM, Todd Pettit <pettit.t...@gmail.com>
> wrote:
>
> > How about banning use of plugins that don't comply and banning servers
> > that use it? I know you can rename them but many admins obviously are
> > completely ignoring this violation.
> >
> > ----- Original Message -----
> > From: "Doctor McKay" <li...@doctormckay.com>
> > To: "Half-Life dedicated Linux server mailing list" <
> > hlds_linux@list.valvesoftware.com>
> > Sent: Monday, February 18, 2013 6:57:03 PM
> > Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> >
> > Unfortunately, I would imagine that detecting servers that run respawn
> > plugins would be a lot more difficult than detecting servers that don't
> > properly report the increased_maxplayers tag. To detect the former, your
> > have to actually join. To detect the latter, you simply need to query the
> > server's info.
> >
> > In addition it wasn't a bug with the plugin, it was a bug with the server
> > itself. I fired up my local test server with maxplayers 32 and
> > sv_visiblemaxplayers 24. Then I changed sv_visiblemaxplayers to 32 and no
> > tag was added.
> >
> > Dr. McKay
> > http://www.doctormckay.com
> >
> > On Feb 18, 2013, at 6:44 PM, Todd Pettit <pettit.t...@gmail.com> wrote:
> >
> > > Fletcher, can you please also do something about all the admins running
> > the fast respawn plugins that they have been getting away with forever
> now?
> > I see so many fast respawn servers without the appropriate tags getting
> > sent quickplay traffic?
> > >
> > > https://forums.alliedmods.net/showthread.php?t=69997&highlight=respawn
> > >
> >
> https://forums.alliedmods.net/showthread.php?t=73929&highlight=fast+respawn
> > >
> > > According to the server counts on sourcemod that is 488 servers
> > circumventing quickplay penalties. It is really quite ridiculous.
> > >
> > >
> > > ----- Original Message -----
> > > From: "Fletcher Dunn" <fletch...@valvesoftware.com>
> > > To: "Half-Life dedicated Linux server mailing list" <
> > hlds_linux@list.valvesoftware.com>
> > > Sent: Monday, February 18, 2013 6:20:07 PM
> > > Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> > >
> > > We banned some servers who had a maxplayers great than 24 but did not
> > have the increased_maxplayers tag.  It looks like it is possible that
> > changing sv_visiblemaxplayers dynamically can result in this tag not
> being
> > set.  We'll undo those bans.
> > >
> > > If the maxplayers column doesn't inform players, "This server will
> > generally limit the max number of players to X" then what does the value
> > mean?  The only possible way I can imagine a player would interpret the
> > consistent, automated upward adjustment of the maxplayers value is that
> the
> > server is lying to them about what is happening on the server.
> > >
> > > We'll fix this loophole.  Players are entitled to an accurate
> indication
> > of the max number of players allowed on the server.
> > >
> > > -----Original Message-----
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Abdulrahman
> > Abdulkawi
> > > Sent: Monday, February 18, 2013 2:54 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> > >
> > > I just checked my servers and they are actually NOT reporting the
> > increased_maxplayers server tag - I think it may have broke after an
> > update...
> > >
> > >> Date: Mon, 18 Feb 2013 17:50:24 -0500
> > >> From: sc2p...@gmail.com
> > >> To: hlds_linux@list.valvesoftware.com
> > >> Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> > >>
> > >> I've already talked to someone else who has servers delisted for the
> > >> same reason. There are also a few other communities running some
> > >> servers that have been delisted. I can't say whether they're for the
> > >> same tags or not, but we weren't the only ones affected by this.
> > >>
> > >> On Mon, Feb 18, 2013 at 5:45 PM, Abdulrahman Abdulkawi
> > >> <abdulk...@live.co.uk
> > >>> wrote:
> > >>
> > >>> Well said - I think this does need to be addressed by Valve
> > >>> otherwise everything is just speculation / assumption.
> > >>>
> > >>> Personally, I think the plugin may have glitched or along those
> > >>> lines and the required tag (increased_maxplayers) was not
> > >>> automatically added when the slots increased; this is if we're
> > >>> reading the reason to the letter "server not reporting required
> > >>> tags"; which if you did have the increased_maxplayers, then you did
> > report the required tags.
> > >>>
> > >>> I guess if that's a problem, then so will changing any server tag
> > mid-game.
> > >>>
> > >>> I hope that nobody else does get blacklisted, without any clear
> > >>> confirmation for whether it is or is not permitted.
> > >>>
> > >>>> Date: Mon, 18 Feb 2013 17:20:15 -0500
> > >>>> From: 1nsane...@gmail.com
> > >>>> To: hlds_linux@list.valvesoftware.com
> > >>>> Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> > >>>>
> > >>>> Loophole? It's by design and valve knows it. This is an oversight
> > >>>> which
> > >>> I'm
> > >>>> almost entirely convinced they'll fix soon.
> > >>>>
> > >>>> Nowhere does it say that once you start your server you can't
> > >>>> change any settings to be quickplay eligble.
> > >>>>
> > >>>> What if a server goes on a map quickplay doesn't support or is
> > >>>> outside of the chosen range of CP,CTF,whatever of the player
> > >>>> picked initially. What about servers that let you vote for crits
> > >>>> or vote for maps? There's
> > >>> servers
> > >>>> that enable fast respawn after XX players join.
> > >>>>
> > >>>> There's also other changes that quickplay disqualifies for so
> > >>>> those
> > >>> servers
> > >>>> should also be blacklisted when they do it.
> > >>>> Why? Because it's exactly the same. They make the server quickplay
> > >>> capable
> > >>>> initially and then change something that would make it non capable.
> > >>>>
> > >>>> In fact actually changing maxplayers is not nearly as bad as those
> > >>>> other things because quickplay technically supports 32 player
> > >>>> servers. Just
> > >>> gives
> > >>>> them a score penalty. Now filling your server with quickplay and
> > >>> disabling
> > >>>> crits or changing maps... Well those things completely disqualify
> > >>>> a
> > >>> server
> > >>>> from quickplay and should clearly be blacklisted as well then.
> > >>>>
> > >>>> On Mon, Feb 18, 2013 at 4:56 PM, Ross Bemrose <rbemr...@gmail.com>
> > >>> wrote:
> > >>>>
> > >>>>> Soooooo... you're abusing a loophole in the quickplay system
> > >>>>> then
> > >>> getting
> > >>>>> upset when your server gets delisted because of it?
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> > >>>> archives,
> > >>> please visit:
> > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>> archives, please visit:
> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > _______________________________________________
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> > please visit:
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> >
> > _______________________________________________
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> > please visit:
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> >
> > _______________________________________________
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> > please visit:
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> >
>
>
>
> --
> - Gordon Reynolds
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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