We banned some servers who had a maxplayers great than 24 but did not have the 
increased_maxplayers tag.  It looks like it is possible that changing 
sv_visiblemaxplayers dynamically can result in this tag not being set.  We'll 
undo those bans.

If the maxplayers column doesn't inform players, "This server will generally 
limit the max number of players to X" then what does the value mean?  The only 
possible way I can imagine a player would interpret the consistent, automated 
upward adjustment of the maxplayers value is that the server is lying to them 
about what is happening on the server.

We'll fix this loophole.  Players are entitled to an accurate indication of the 
max number of players allowed on the server.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Abdulrahman 
Abdulkawi
Sent: Monday, February 18, 2013 2:54 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Reminder about server tags

I just checked my servers and they are actually NOT reporting the 
increased_maxplayers server tag - I think it may have broke after an update...

> Date: Mon, 18 Feb 2013 17:50:24 -0500
> From: sc2p...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> 
> I've already talked to someone else who has servers delisted for the 
> same reason. There are also a few other communities running some 
> servers that have been delisted. I can't say whether they're for the 
> same tags or not, but we weren't the only ones affected by this.
> 
> On Mon, Feb 18, 2013 at 5:45 PM, Abdulrahman Abdulkawi 
> <abdulk...@live.co.uk
> > wrote:
> 
> > Well said - I think this does need to be addressed by Valve 
> > otherwise everything is just speculation / assumption.
> >
> > Personally, I think the plugin may have glitched or along those 
> > lines and the required tag (increased_maxplayers) was not 
> > automatically added when the slots increased; this is if we're 
> > reading the reason to the letter "server not reporting required 
> > tags"; which if you did have the increased_maxplayers, then you did report 
> > the required tags.
> >
> > I guess if that's a problem, then so will changing any server tag mid-game.
> >
> > I hope that nobody else does get blacklisted, without any clear 
> > confirmation for whether it is or is not permitted.
> >
> > > Date: Mon, 18 Feb 2013 17:20:15 -0500
> > > From: 1nsane...@gmail.com
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> > >
> > > Loophole? It's by design and valve knows it. This is an oversight 
> > > which
> > I'm
> > > almost entirely convinced they'll fix soon.
> > >
> > > Nowhere does it say that once you start your server you can't 
> > > change any settings to be quickplay eligble.
> > >
> > > What if a server goes on a map quickplay doesn't support or is 
> > > outside of the chosen range of CP,CTF,whatever of the player 
> > > picked initially. What about servers that let you vote for crits 
> > > or vote for maps? There's
> > servers
> > > that enable fast respawn after XX players join.
> > >
> > > There's also other changes that quickplay disqualifies for so 
> > > those
> > servers
> > > should also be blacklisted when they do it.
> > > Why? Because it's exactly the same. They make the server quickplay
> > capable
> > > initially and then change something that would make it non capable.
> > >
> > > In fact actually changing maxplayers is not nearly as bad as those 
> > > other things because quickplay technically supports 32 player 
> > > servers. Just
> > gives
> > > them a score penalty. Now filling your server with quickplay and
> > disabling
> > > crits or changing maps... Well those things completely disqualify 
> > > a
> > server
> > > from quickplay and should clearly be blacklisted as well then.
> > >
> > > On Mon, Feb 18, 2013 at 4:56 PM, Ross Bemrose <rbemr...@gmail.com>
> > wrote:
> > >
> > > > Soooooo... you're abusing a loophole in the quickplay system 
> > > > then
> > getting
> > > > upset when your server gets delisted because of it?
> > > >
> > > >
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