Understood, we've removed the dynamic slots plugin from all of our servers.

On Mon, Feb 18, 2013 at 6:20 PM, Fletcher Dunn
<fletch...@valvesoftware.com>wrote:

> We banned some servers who had a maxplayers great than 24 but did not have
> the increased_maxplayers tag.  It looks like it is possible that changing
> sv_visiblemaxplayers dynamically can result in this tag not being set.
>  We'll undo those bans.
>
> If the maxplayers column doesn't inform players, "This server will
> generally limit the max number of players to X" then what does the value
> mean?  The only possible way I can imagine a player would interpret the
> consistent, automated upward adjustment of the maxplayers value is that the
> server is lying to them about what is happening on the server.
>
> We'll fix this loophole.  Players are entitled to an accurate indication
> of the max number of players allowed on the server.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Abdulrahman
> Abdulkawi
> Sent: Monday, February 18, 2013 2:54 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] Reminder about server tags
>
> I just checked my servers and they are actually NOT reporting the
> increased_maxplayers server tag - I think it may have broke after an
> update...
>
> > Date: Mon, 18 Feb 2013 17:50:24 -0500
> > From: sc2p...@gmail.com
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> >
> > I've already talked to someone else who has servers delisted for the
> > same reason. There are also a few other communities running some
> > servers that have been delisted. I can't say whether they're for the
> > same tags or not, but we weren't the only ones affected by this.
> >
> > On Mon, Feb 18, 2013 at 5:45 PM, Abdulrahman Abdulkawi
> > <abdulk...@live.co.uk
> > > wrote:
> >
> > > Well said - I think this does need to be addressed by Valve
> > > otherwise everything is just speculation / assumption.
> > >
> > > Personally, I think the plugin may have glitched or along those
> > > lines and the required tag (increased_maxplayers) was not
> > > automatically added when the slots increased; this is if we're
> > > reading the reason to the letter "server not reporting required
> > > tags"; which if you did have the increased_maxplayers, then you did
> report the required tags.
> > >
> > > I guess if that's a problem, then so will changing any server tag
> mid-game.
> > >
> > > I hope that nobody else does get blacklisted, without any clear
> > > confirmation for whether it is or is not permitted.
> > >
> > > > Date: Mon, 18 Feb 2013 17:20:15 -0500
> > > > From: 1nsane...@gmail.com
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> > > >
> > > > Loophole? It's by design and valve knows it. This is an oversight
> > > > which
> > > I'm
> > > > almost entirely convinced they'll fix soon.
> > > >
> > > > Nowhere does it say that once you start your server you can't
> > > > change any settings to be quickplay eligble.
> > > >
> > > > What if a server goes on a map quickplay doesn't support or is
> > > > outside of the chosen range of CP,CTF,whatever of the player
> > > > picked initially. What about servers that let you vote for crits
> > > > or vote for maps? There's
> > > servers
> > > > that enable fast respawn after XX players join.
> > > >
> > > > There's also other changes that quickplay disqualifies for so
> > > > those
> > > servers
> > > > should also be blacklisted when they do it.
> > > > Why? Because it's exactly the same. They make the server quickplay
> > > capable
> > > > initially and then change something that would make it non capable.
> > > >
> > > > In fact actually changing maxplayers is not nearly as bad as those
> > > > other things because quickplay technically supports 32 player
> > > > servers. Just
> > > gives
> > > > them a score penalty. Now filling your server with quickplay and
> > > disabling
> > > > crits or changing maps... Well those things completely disqualify
> > > > a
> > > server
> > > > from quickplay and should clearly be blacklisted as well then.
> > > >
> > > > On Mon, Feb 18, 2013 at 4:56 PM, Ross Bemrose <rbemr...@gmail.com>
> > > wrote:
> > > >
> > > > > Soooooo... you're abusing a loophole in the quickplay system
> > > > > then
> > > getting
> > > > > upset when your server gets delisted because of it?
> > > > >
> > > > >
> > > > _______________________________________________
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