Understood, we've removed the dynamic slots plugin from all of our servers.
On Mon, Feb 18, 2013 at 6:20 PM, Fletcher Dunn <fletch...@valvesoftware.com>wrote: > We banned some servers who had a maxplayers great than 24 but did not have > the increased_maxplayers tag. It looks like it is possible that changing > sv_visiblemaxplayers dynamically can result in this tag not being set. > We'll undo those bans. > > If the maxplayers column doesn't inform players, "This server will > generally limit the max number of players to X" then what does the value > mean? The only possible way I can imagine a player would interpret the > consistent, automated upward adjustment of the maxplayers value is that the > server is lying to them about what is happening on the server. > > We'll fix this loophole. Players are entitled to an accurate indication > of the max number of players allowed on the server. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Abdulrahman > Abdulkawi > Sent: Monday, February 18, 2013 2:54 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] [hlds] Reminder about server tags > > I just checked my servers and they are actually NOT reporting the > increased_maxplayers server tag - I think it may have broke after an > update... > > > Date: Mon, 18 Feb 2013 17:50:24 -0500 > > From: sc2p...@gmail.com > > To: hlds_linux@list.valvesoftware.com > > Subject: Re: [hlds_linux] [hlds] Reminder about server tags > > > > I've already talked to someone else who has servers delisted for the > > same reason. There are also a few other communities running some > > servers that have been delisted. I can't say whether they're for the > > same tags or not, but we weren't the only ones affected by this. > > > > On Mon, Feb 18, 2013 at 5:45 PM, Abdulrahman Abdulkawi > > <abdulk...@live.co.uk > > > wrote: > > > > > Well said - I think this does need to be addressed by Valve > > > otherwise everything is just speculation / assumption. > > > > > > Personally, I think the plugin may have glitched or along those > > > lines and the required tag (increased_maxplayers) was not > > > automatically added when the slots increased; this is if we're > > > reading the reason to the letter "server not reporting required > > > tags"; which if you did have the increased_maxplayers, then you did > report the required tags. > > > > > > I guess if that's a problem, then so will changing any server tag > mid-game. > > > > > > I hope that nobody else does get blacklisted, without any clear > > > confirmation for whether it is or is not permitted. > > > > > > > Date: Mon, 18 Feb 2013 17:20:15 -0500 > > > > From: 1nsane...@gmail.com > > > > To: hlds_linux@list.valvesoftware.com > > > > Subject: Re: [hlds_linux] [hlds] Reminder about server tags > > > > > > > > Loophole? It's by design and valve knows it. This is an oversight > > > > which > > > I'm > > > > almost entirely convinced they'll fix soon. > > > > > > > > Nowhere does it say that once you start your server you can't > > > > change any settings to be quickplay eligble. > > > > > > > > What if a server goes on a map quickplay doesn't support or is > > > > outside of the chosen range of CP,CTF,whatever of the player > > > > picked initially. What about servers that let you vote for crits > > > > or vote for maps? There's > > > servers > > > > that enable fast respawn after XX players join. > > > > > > > > There's also other changes that quickplay disqualifies for so > > > > those > > > servers > > > > should also be blacklisted when they do it. > > > > Why? Because it's exactly the same. They make the server quickplay > > > capable > > > > initially and then change something that would make it non capable. > > > > > > > > In fact actually changing maxplayers is not nearly as bad as those > > > > other things because quickplay technically supports 32 player > > > > servers. Just > > > gives > > > > them a score penalty. Now filling your server with quickplay and > > > disabling > > > > crits or changing maps... Well those things completely disqualify > > > > a > > > server > > > > from quickplay and should clearly be blacklisted as well then. > > > > > > > > On Mon, Feb 18, 2013 at 4:56 PM, Ross Bemrose <rbemr...@gmail.com> > > > wrote: > > > > > > > > > Soooooo... you're abusing a loophole in the quickplay system > > > > > then > > > getting > > > > > upset when your server gets delisted because of it? > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > please visit: > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux