Unfortunately, I would imagine that detecting servers that run respawn plugins 
would be a lot more difficult than detecting servers that don't properly report 
the increased_maxplayers tag. To detect the former, your have to actually join. 
To detect the latter, you simply need to query the server's info.

In addition it wasn't a bug with the plugin, it was a bug with the server 
itself. I fired up my local test server with maxplayers 32 and 
sv_visiblemaxplayers 24. Then I changed sv_visiblemaxplayers to 32 and no tag 
was added.

Dr. McKay
http://www.doctormckay.com

On Feb 18, 2013, at 6:44 PM, Todd Pettit <pettit.t...@gmail.com> wrote:

> Fletcher, can you please also do something about all the admins running the 
> fast respawn plugins that they have been getting away with forever now? I see 
> so many fast respawn servers without the appropriate tags getting sent 
> quickplay traffic?
> 
> https://forums.alliedmods.net/showthread.php?t=69997&highlight=respawn
> https://forums.alliedmods.net/showthread.php?t=73929&highlight=fast+respawn
> 
> According to the server counts on sourcemod that is 488 servers circumventing 
> quickplay penalties. It is really quite ridiculous.
> 
> 
> ----- Original Message -----
> From: "Fletcher Dunn" <fletch...@valvesoftware.com>
> To: "Half-Life dedicated Linux server mailing list" 
> <hlds_linux@list.valvesoftware.com>
> Sent: Monday, February 18, 2013 6:20:07 PM
> Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> 
> We banned some servers who had a maxplayers great than 24 but did not have 
> the increased_maxplayers tag.  It looks like it is possible that changing 
> sv_visiblemaxplayers dynamically can result in this tag not being set.  We'll 
> undo those bans.
> 
> If the maxplayers column doesn't inform players, "This server will generally 
> limit the max number of players to X" then what does the value mean?  The 
> only possible way I can imagine a player would interpret the consistent, 
> automated upward adjustment of the maxplayers value is that the server is 
> lying to them about what is happening on the server.
> 
> We'll fix this loophole.  Players are entitled to an accurate indication of 
> the max number of players allowed on the server.
> 
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Abdulrahman 
> Abdulkawi
> Sent: Monday, February 18, 2013 2:54 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> 
> I just checked my servers and they are actually NOT reporting the 
> increased_maxplayers server tag - I think it may have broke after an update...
> 
>> Date: Mon, 18 Feb 2013 17:50:24 -0500
>> From: sc2p...@gmail.com
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] [hlds] Reminder about server tags
>> 
>> I've already talked to someone else who has servers delisted for the 
>> same reason. There are also a few other communities running some 
>> servers that have been delisted. I can't say whether they're for the 
>> same tags or not, but we weren't the only ones affected by this.
>> 
>> On Mon, Feb 18, 2013 at 5:45 PM, Abdulrahman Abdulkawi 
>> <abdulk...@live.co.uk
>>> wrote:
>> 
>>> Well said - I think this does need to be addressed by Valve 
>>> otherwise everything is just speculation / assumption.
>>> 
>>> Personally, I think the plugin may have glitched or along those 
>>> lines and the required tag (increased_maxplayers) was not 
>>> automatically added when the slots increased; this is if we're 
>>> reading the reason to the letter "server not reporting required 
>>> tags"; which if you did have the increased_maxplayers, then you did report 
>>> the required tags.
>>> 
>>> I guess if that's a problem, then so will changing any server tag mid-game.
>>> 
>>> I hope that nobody else does get blacklisted, without any clear 
>>> confirmation for whether it is or is not permitted.
>>> 
>>>> Date: Mon, 18 Feb 2013 17:20:15 -0500
>>>> From: 1nsane...@gmail.com
>>>> To: hlds_linux@list.valvesoftware.com
>>>> Subject: Re: [hlds_linux] [hlds] Reminder about server tags
>>>> 
>>>> Loophole? It's by design and valve knows it. This is an oversight 
>>>> which
>>> I'm
>>>> almost entirely convinced they'll fix soon.
>>>> 
>>>> Nowhere does it say that once you start your server you can't 
>>>> change any settings to be quickplay eligble.
>>>> 
>>>> What if a server goes on a map quickplay doesn't support or is 
>>>> outside of the chosen range of CP,CTF,whatever of the player 
>>>> picked initially. What about servers that let you vote for crits 
>>>> or vote for maps? There's
>>> servers
>>>> that enable fast respawn after XX players join.
>>>> 
>>>> There's also other changes that quickplay disqualifies for so 
>>>> those
>>> servers
>>>> should also be blacklisted when they do it.
>>>> Why? Because it's exactly the same. They make the server quickplay
>>> capable
>>>> initially and then change something that would make it non capable.
>>>> 
>>>> In fact actually changing maxplayers is not nearly as bad as those 
>>>> other things because quickplay technically supports 32 player 
>>>> servers. Just
>>> gives
>>>> them a score penalty. Now filling your server with quickplay and
>>> disabling
>>>> crits or changing maps... Well those things completely disqualify 
>>>> a
>>> server
>>>> from quickplay and should clearly be blacklisted as well then.
>>>> 
>>>> On Mon, Feb 18, 2013 at 4:56 PM, Ross Bemrose <rbemr...@gmail.com>
>>> wrote:
>>>> 
>>>>> Soooooo... you're abusing a loophole in the quickplay system 
>>>>> then
>>> getting
>>>>> upset when your server gets delisted because of it?
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