Unfortunately, I would imagine that detecting servers that run respawn plugins would be a lot more difficult than detecting servers that don't properly report the increased_maxplayers tag. To detect the former, your have to actually join. To detect the latter, you simply need to query the server's info.
In addition it wasn't a bug with the plugin, it was a bug with the server itself. I fired up my local test server with maxplayers 32 and sv_visiblemaxplayers 24. Then I changed sv_visiblemaxplayers to 32 and no tag was added. Dr. McKay http://www.doctormckay.com On Feb 18, 2013, at 6:44 PM, Todd Pettit <pettit.t...@gmail.com> wrote: > Fletcher, can you please also do something about all the admins running the > fast respawn plugins that they have been getting away with forever now? I see > so many fast respawn servers without the appropriate tags getting sent > quickplay traffic? > > https://forums.alliedmods.net/showthread.php?t=69997&highlight=respawn > https://forums.alliedmods.net/showthread.php?t=73929&highlight=fast+respawn > > According to the server counts on sourcemod that is 488 servers circumventing > quickplay penalties. It is really quite ridiculous. > > > ----- Original Message ----- > From: "Fletcher Dunn" <fletch...@valvesoftware.com> > To: "Half-Life dedicated Linux server mailing list" > <hlds_linux@list.valvesoftware.com> > Sent: Monday, February 18, 2013 6:20:07 PM > Subject: Re: [hlds_linux] [hlds] Reminder about server tags > > We banned some servers who had a maxplayers great than 24 but did not have > the increased_maxplayers tag. It looks like it is possible that changing > sv_visiblemaxplayers dynamically can result in this tag not being set. We'll > undo those bans. > > If the maxplayers column doesn't inform players, "This server will generally > limit the max number of players to X" then what does the value mean? The > only possible way I can imagine a player would interpret the consistent, > automated upward adjustment of the maxplayers value is that the server is > lying to them about what is happening on the server. > > We'll fix this loophole. Players are entitled to an accurate indication of > the max number of players allowed on the server. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Abdulrahman > Abdulkawi > Sent: Monday, February 18, 2013 2:54 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] [hlds] Reminder about server tags > > I just checked my servers and they are actually NOT reporting the > increased_maxplayers server tag - I think it may have broke after an update... > >> Date: Mon, 18 Feb 2013 17:50:24 -0500 >> From: sc2p...@gmail.com >> To: hlds_linux@list.valvesoftware.com >> Subject: Re: [hlds_linux] [hlds] Reminder about server tags >> >> I've already talked to someone else who has servers delisted for the >> same reason. There are also a few other communities running some >> servers that have been delisted. I can't say whether they're for the >> same tags or not, but we weren't the only ones affected by this. >> >> On Mon, Feb 18, 2013 at 5:45 PM, Abdulrahman Abdulkawi >> <abdulk...@live.co.uk >>> wrote: >> >>> Well said - I think this does need to be addressed by Valve >>> otherwise everything is just speculation / assumption. >>> >>> Personally, I think the plugin may have glitched or along those >>> lines and the required tag (increased_maxplayers) was not >>> automatically added when the slots increased; this is if we're >>> reading the reason to the letter "server not reporting required >>> tags"; which if you did have the increased_maxplayers, then you did report >>> the required tags. >>> >>> I guess if that's a problem, then so will changing any server tag mid-game. >>> >>> I hope that nobody else does get blacklisted, without any clear >>> confirmation for whether it is or is not permitted. >>> >>>> Date: Mon, 18 Feb 2013 17:20:15 -0500 >>>> From: 1nsane...@gmail.com >>>> To: hlds_linux@list.valvesoftware.com >>>> Subject: Re: [hlds_linux] [hlds] Reminder about server tags >>>> >>>> Loophole? It's by design and valve knows it. This is an oversight >>>> which >>> I'm >>>> almost entirely convinced they'll fix soon. >>>> >>>> Nowhere does it say that once you start your server you can't >>>> change any settings to be quickplay eligble. >>>> >>>> What if a server goes on a map quickplay doesn't support or is >>>> outside of the chosen range of CP,CTF,whatever of the player >>>> picked initially. What about servers that let you vote for crits >>>> or vote for maps? There's >>> servers >>>> that enable fast respawn after XX players join. >>>> >>>> There's also other changes that quickplay disqualifies for so >>>> those >>> servers >>>> should also be blacklisted when they do it. >>>> Why? Because it's exactly the same. They make the server quickplay >>> capable >>>> initially and then change something that would make it non capable. >>>> >>>> In fact actually changing maxplayers is not nearly as bad as those >>>> other things because quickplay technically supports 32 player >>>> servers. Just >>> gives >>>> them a score penalty. Now filling your server with quickplay and >>> disabling >>>> crits or changing maps... Well those things completely disqualify >>>> a >>> server >>>> from quickplay and should clearly be blacklisted as well then. >>>> >>>> On Mon, Feb 18, 2013 at 4:56 PM, Ross Bemrose <rbemr...@gmail.com> >>> wrote: >>>> >>>>> Soooooo... you're abusing a loophole in the quickplay system >>>>> then >>> getting >>>>> upset when your server gets delisted because of it? >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux