Separate, content sync doesn't mean protocol sync

23.04.2013, 22:15, "Bjorn Wielens" <uniac...@yahoo.ca>:
>>>  * Synced with release version of game
>
> Does this mean clients that have not opted in to a beta are able to connect 
> to steampipe servers, or will they remain separate tracks until the 30th?
>
> ________________________________
>  From: Fletcher Dunn <fletch...@valvesoftware.com>
> To: "Half-Life dedicated Linux server mailing list 
> (hlds_linux@list.valvesoftware.com)" <hlds_linux@list.valvesoftware.com>; 
> "Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)" 
> <h...@list.valvesoftware.com>; "hlds_annou...@list.valvesoftware.com" 
> <hlds_annou...@list.valvesoftware.com>
> Sent: Tuesday, April 23, 2013 3:12:28 PM
> Subject: [hlds_linux] Mandatory update to TF2 SteamPipe beta released
>
> A mandatory update to the TF2 SteamPipe beta has been released.  Although the 
> update is "mandatory" (the PatchVersion has been bumped so you will need to 
> upgrade your server in order to host clients running the latest version), 
> your server will not automatically restart.
>
> Team Fortress 2:
> * Synced with release version of game
>
> Source engine:
> * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
> not be located by the engine.
> * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It 
> will be loaded if no mapcycle.txt file can be found and convar is set to 
> default name.
> * Mapcycle file will be loaded from cstrike/cfg directory if it exists, 
> falling back to root cstrike directory otherwise.
> * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
> * Mapcycle file parsing allows C-style comments and blank lines
>
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