Yes, an hour ago in this same thread Fletch said it was a typo (a similar
change is coming to all SteamPipe games), and it should read "tf", as
expected.


On Tue, Apr 23, 2013 at 12:54 PM, Weasel <wea...@weaselslair.com> wrote:

> Hmmm.... I hope that is a typo in there:
>
> *TF2* server, but ...
>  "Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt."
> "Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory"
>
> On Tue, 2013/04/23 11:12 AM, Fletcher Dunn <fletch...@valvesoftware.com>
> wrote:
> > A mandatory update to the TF2 SteamPipe beta has been released.
>  Although the update is "mandatory" (the PatchVersion has been bumped so
> you will need to upgrade your server in order to host clients running the
> latest version), your server will not automatically restart.
> >
> > Team Fortress 2:
> > * Synced with release version of game
> >
> > Source engine:
> > * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that
> could not be located by the engine.
> > * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.
>  It will be loaded if no mapcycle.txt file can be found and convar is set
> to default name.
> > * Mapcycle file will be loaded from cstrike/cfg directory if it exists,
> falling back to root cstrike directory otherwise.
> > * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
> > * Mapcycle file parsing allows C-style comments and blank lines
> >
> >
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>
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-- 
- Gordon Reynolds
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