That's useful to know, but the redownload is still a major downside.

On Tue, Apr 23, 2013 at 2:44 PM, Doctor McKay <mc...@doctormckay.com> wrote:

> I was able to opt out of the beta just fine. It required a TF2 reinstall,
> but it worked.
>
> Dr. McKay
>
> On Tuesday, April 23, 2013, Ryan Stecker wrote:
>
> > Getting the two versions to work together would be great news.
> >
> > The only thing stopping me (and I assume others) from testing the
> steampipe
> > branch is the fact that opting my client into that beta is a permanent
> > change, so I would not be able to join my current non-steampipe servers
> in
> > the case of needing to deal with administrative issues or simply to play.
> >
> >
> > On Tue, Apr 23, 2013 at 1:25 PM, Fletcher Dunn
> > <fletch...@valvesoftware.com <javascript:;>>wrote:
> >
> > > Oops.  The “cstrike” folder name was a cut and paste typo.  Replace
> > > “cstrike” with “tf”.  A similar change is coming to all Source engine
> > games.
> > >
> > > The two versions of TF2 are currently incompatible.  I am hoping to
> > > resolve some sv_pure incompatibilities and make them interoperable, so
> we
> > > can get much higher adoption rate.
> > >
> > > From: hlds-boun...@list.valvesoftware.com <javascript:;> [mailto:
> > > hlds-boun...@list.valvesoftware.com <javascript:;>] On Behalf Of Kyle
> > Sanderson
> > > Sent: Tuesday, April 23, 2013 11:16 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released
> > >
> > >
> > > Is this just TF? You make a lot of references to cstrike.
> > >
> > > Thanks,
> > > Kyle.
> > > On 23 Apr 2013 11:12, "Fletcher Dunn" <fletch...@valvesoftware.com
> <javascript:;>
> > <mailto:
> > > fletch...@valvesoftware.com <javascript:;>>> wrote:
> > > A mandatory update to the TF2 SteamPipe beta has been released.
>  Although
> > > the update is “mandatory” (the PatchVersion has been bumped so you will
> > > need to upgrade your server in order to host clients running the latest
> > > version), your server will not automatically restart.
> > >
> > > Team Fortress 2:
> > > * Synced with release version of game
> > >
> > > Source engine:
> > > * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that
> > > could not be located by the engine.
> > > * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.
> >  It
> > > will be loaded if no mapcycle.txt file can be found and convar is set
> to
> > > default name.
> > > * Mapcycle file will be loaded from cstrike/cfg directory if it exists,
> > > falling back to root cstrike directory otherwise.
> > > * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
> > > * Mapcycle file parsing allows C-style comments and blank lines
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
>
> --
>
>
> Doctor McKay
> http://www.doctormckay.com
> mc...@doctormckay.com
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to