That's useful to know, but the redownload is still a major downside.
On Tue, Apr 23, 2013 at 2:44 PM, Doctor McKay <mc...@doctormckay.com> wrote: > I was able to opt out of the beta just fine. It required a TF2 reinstall, > but it worked. > > Dr. McKay > > On Tuesday, April 23, 2013, Ryan Stecker wrote: > > > Getting the two versions to work together would be great news. > > > > The only thing stopping me (and I assume others) from testing the > steampipe > > branch is the fact that opting my client into that beta is a permanent > > change, so I would not be able to join my current non-steampipe servers > in > > the case of needing to deal with administrative issues or simply to play. > > > > > > On Tue, Apr 23, 2013 at 1:25 PM, Fletcher Dunn > > <fletch...@valvesoftware.com <javascript:;>>wrote: > > > > > Oops. The “cstrike” folder name was a cut and paste typo. Replace > > > “cstrike” with “tf”. A similar change is coming to all Source engine > > games. > > > > > > The two versions of TF2 are currently incompatible. I am hoping to > > > resolve some sv_pure incompatibilities and make them interoperable, so > we > > > can get much higher adoption rate. > > > > > > From: hlds-boun...@list.valvesoftware.com <javascript:;> [mailto: > > > hlds-boun...@list.valvesoftware.com <javascript:;>] On Behalf Of Kyle > > Sanderson > > > Sent: Tuesday, April 23, 2013 11:16 AM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released > > > > > > > > > Is this just TF? You make a lot of references to cstrike. > > > > > > Thanks, > > > Kyle. > > > On 23 Apr 2013 11:12, "Fletcher Dunn" <fletch...@valvesoftware.com > <javascript:;> > > <mailto: > > > fletch...@valvesoftware.com <javascript:;>>> wrote: > > > A mandatory update to the TF2 SteamPipe beta has been released. > Although > > > the update is “mandatory” (the PatchVersion has been bumped so you will > > > need to upgrade your server in order to host clients running the latest > > > version), your server will not automatically restart. > > > > > > Team Fortress 2: > > > * Synced with release version of game > > > > > > Source engine: > > > * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that > > > could not be located by the engine. > > > * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. > > It > > > will be loaded if no mapcycle.txt file can be found and convar is set > to > > > default name. > > > * Mapcycle file will be loaded from cstrike/cfg directory if it exists, > > > falling back to root cstrike directory otherwise. > > > * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory > > > * Mapcycle file parsing allows C-style comments and blank lines > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > -- > > > Doctor McKay > http://www.doctormckay.com > mc...@doctormckay.com > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux