I was able to opt out of the beta just fine. It required a TF2 reinstall, but it worked.
Dr. McKay On Tuesday, April 23, 2013, Ryan Stecker wrote: > Getting the two versions to work together would be great news. > > The only thing stopping me (and I assume others) from testing the steampipe > branch is the fact that opting my client into that beta is a permanent > change, so I would not be able to join my current non-steampipe servers in > the case of needing to deal with administrative issues or simply to play. > > > On Tue, Apr 23, 2013 at 1:25 PM, Fletcher Dunn > <fletch...@valvesoftware.com <javascript:;>>wrote: > > > Oops. The “cstrike” folder name was a cut and paste typo. Replace > > “cstrike” with “tf”. A similar change is coming to all Source engine > games. > > > > The two versions of TF2 are currently incompatible. I am hoping to > > resolve some sv_pure incompatibilities and make them interoperable, so we > > can get much higher adoption rate. > > > > From: hlds-boun...@list.valvesoftware.com <javascript:;> [mailto: > > hlds-boun...@list.valvesoftware.com <javascript:;>] On Behalf Of Kyle > Sanderson > > Sent: Tuesday, April 23, 2013 11:16 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released > > > > > > Is this just TF? You make a lot of references to cstrike. > > > > Thanks, > > Kyle. > > On 23 Apr 2013 11:12, "Fletcher Dunn" > > <fletch...@valvesoftware.com<javascript:;> > <mailto: > > fletch...@valvesoftware.com <javascript:;>>> wrote: > > A mandatory update to the TF2 SteamPipe beta has been released. Although > > the update is “mandatory” (the PatchVersion has been bumped so you will > > need to upgrade your server in order to host clients running the latest > > version), your server will not automatically restart. > > > > Team Fortress 2: > > * Synced with release version of game > > > > Source engine: > > * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that > > could not be located by the engine. > > * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. > It > > will be loaded if no mapcycle.txt file can be found and convar is set to > > default name. > > * Mapcycle file will be loaded from cstrike/cfg directory if it exists, > > falling back to root cstrike directory otherwise. > > * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory > > * Mapcycle file parsing allows C-style comments and blank lines > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- Doctor McKay http://www.doctormckay.com mc...@doctormckay.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux