I was able to opt out of the beta just fine. It required a TF2 reinstall,
but it worked.

Dr. McKay

On Tuesday, April 23, 2013, Ryan Stecker wrote:

> Getting the two versions to work together would be great news.
>
> The only thing stopping me (and I assume others) from testing the steampipe
> branch is the fact that opting my client into that beta is a permanent
> change, so I would not be able to join my current non-steampipe servers in
> the case of needing to deal with administrative issues or simply to play.
>
>
> On Tue, Apr 23, 2013 at 1:25 PM, Fletcher Dunn
> <fletch...@valvesoftware.com <javascript:;>>wrote:
>
> > Oops.  The “cstrike” folder name was a cut and paste typo.  Replace
> > “cstrike” with “tf”.  A similar change is coming to all Source engine
> games.
> >
> > The two versions of TF2 are currently incompatible.  I am hoping to
> > resolve some sv_pure incompatibilities and make them interoperable, so we
> > can get much higher adoption rate.
> >
> > From: hlds-boun...@list.valvesoftware.com <javascript:;> [mailto:
> > hlds-boun...@list.valvesoftware.com <javascript:;>] On Behalf Of Kyle
> Sanderson
> > Sent: Tuesday, April 23, 2013 11:16 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released
> >
> >
> > Is this just TF? You make a lot of references to cstrike.
> >
> > Thanks,
> > Kyle.
> > On 23 Apr 2013 11:12, "Fletcher Dunn" 
> > <fletch...@valvesoftware.com<javascript:;>
> <mailto:
> > fletch...@valvesoftware.com <javascript:;>>> wrote:
> > A mandatory update to the TF2 SteamPipe beta has been released.  Although
> > the update is “mandatory” (the PatchVersion has been bumped so you will
> > need to upgrade your server in order to host clients running the latest
> > version), your server will not automatically restart.
> >
> > Team Fortress 2:
> > * Synced with release version of game
> >
> > Source engine:
> > * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that
> > could not be located by the engine.
> > * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.
>  It
> > will be loaded if no mapcycle.txt file can be found and convar is set to
> > default name.
> > * Mapcycle file will be loaded from cstrike/cfg directory if it exists,
> > falling back to root cstrike directory otherwise.
> > * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
> > * Mapcycle file parsing allows C-style comments and blank lines
> >
> >
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-- 


Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
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