Oops. The “cstrike” folder name was a cut and paste typo. Replace “cstrike” with “tf”. A similar change is coming to all Source engine games.
The two versions of TF2 are currently incompatible. I am hoping to resolve some sv_pure incompatibilities and make them interoperable, so we can get much higher adoption rate. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Tuesday, April 23, 2013 11:16 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released Is this just TF? You make a lot of references to cstrike. Thanks, Kyle. On 23 Apr 2013 11:12, "Fletcher Dunn" <fletch...@valvesoftware.com<mailto:fletch...@valvesoftware.com>> wrote: A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux