Oops.  The “cstrike” folder name was a cut and paste typo.  Replace “cstrike” 
with “tf”.  A similar change is coming to all Source engine games.

The two versions of TF2 are currently incompatible.  I am hoping to resolve 
some sv_pure incompatibilities and make them interoperable, so we can get much 
higher adoption rate.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Tuesday, April 23, 2013 11:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released


Is this just TF? You make a lot of references to cstrike.

Thanks,
Kyle.
On 23 Apr 2013 11:12, "Fletcher Dunn" 
<fletch...@valvesoftware.com<mailto:fletch...@valvesoftware.com>> wrote:
A mandatory update to the TF2 SteamPipe beta has been released.  Although the 
update is “mandatory” (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest version), your 
server will not automatically restart.

Team Fortress 2:
* Synced with release version of game

Source engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
not be located by the engine.
* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It will 
be loaded if no mapcycle.txt file can be found and convar is set to default 
name.
* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling 
back to root cstrike directory otherwise.
* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file parsing allows C-style comments and blank lines


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