Anyone knows what the number in quickplay_# means? I've got numbers as big
as 62, i've also got "coaching" as connection method which isn't listed in
the list provided earlier.


2013/11/14 Chris Oryschak <ch...@oryschak.com>

> Yup this is really good to know how your community is doing.  Defiantly a
> awesome feature.. can't wait for some sql logging and analytic pages made
> to make per server/date/time frame stats displayed...  I'm getting some
> users that aren't returning a value though:
>
>
> 11:09:08 [SM] Displaying connection method for all players...
>            - 507 iL Cappo!!                    serverbrowser_history
>            - Nova<esThnGr8                     serverbrowser_history
>            - sic                               serverbrowser_history
>            - sleepy                            serverbrowser_internet
>            - Friz                              serverbrowser_history
>            - HeSnakeHeroofEternisen
>            - YYZ                               serverbrowser_history
>            - Sombre                            serverbrowser_history
>            - Ash 2.0                           serverbrowser_internet
>            - [WCE] Monty                       serverbrowser_favorites
>            - shadowlerks                       serverbrowser_history
>            - Pinhead{EMC}                      serverbrowser_favorites
>            - Skorchy                           serverbrowser_internet
>            - BUMSPAM                           serverbrowser_history
>            - =(eGO)=Tango v1.0                 serverbrowser_history
>            - Hernii55338                       serverbrowser_favorites
>            - Spaceman                          serverbrowser_favorites
>            - supp0rt
>            - Aminal Parade                     serverbrowser_history
>            - Jizz_Syrup                        serverbrowser_history
>            - DRAK?                            serverbrowser_favorites
>            - Peppermiz                         serverbrowser_favorites
>            - Jake                              steam
>            - fan951126                         serverbrowser_history
>            - Pwel                              serverbrowser_internet
>            - Princess Juggs                    serverbrowser_favorites
>            - SGTBrutus                         serverbrowser_favorites
>            - Paco Ernesto                      serverbrowser_history
>            - Machiavellian Spork               serverbrowser_favorites
>            - Kbeezey                           serverbrowser_history
>
>
> On Thu, Nov 14, 2013 at 10:39 AM, ics <i...@ics-base.net> wrote:
>
> > Quite surprising results. Well not really. I just assumed quikcplay
> > connected players count would be higher but it does seems that ~70% of
> our
> > players join through favorites.
> >
> > Thanks for the plug-in!
> >
> > -ics
> >
> > Doctor McKay kirjoitti:
> >
> >  Here is a plugin that simply displays how all in-game players connected
> to
> >> the server after running a command:
> >> https://forums.alliedmods.net/showthread.php?t=229731
> >>
> >> More full-featured stats will be released soon.
> >>
> >>
> >> Dr. McKay
> >> www.doctormckay.com
> >>
> >>
> >> On Tue, Nov 12, 2013 at 3:13 PM, ics <i...@ics-base.net> wrote:
> >>
> >>  I'd settle for a command that lists where current players of the server
> >>> came from, for example addition into status command field along with
> ping
> >>> and such.
> >>>
> >>> -ics
> >>>
> >>> DontWannaName! kirjoitti:
> >>>
> >>>   Grab the client value using sourcemod?
> >>>
> >>>> Sent from my iPhone 5
> >>>>
> >>>>   On Nov 12, 2013, at 12:01 PM, Todd Pettit <pettit.t...@gmail.com>
> >>>> wrote:
> >>>>
> >>>>> "cl_connectmethod" = "serverbrowser_favorites"
> >>>>>
> >>>>> Ok, it works for myself but I know how I connected how do you see how
> >>>>> others connected?
> >>>>>
> >>>>>
> >>>>> ----- Original Message -----
> >>>>> From: "Fletcher Dunn" <fletch...@valvesoftware.com>
> >>>>> To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list.
> >>>>> valvesoftware.com>
> >>>>> Cc: "Half-Life dedicated Win32 server mailing list (
> >>>>> h...@list.valvesoftware.com)" <h...@list.valvesoftware.com>
> >>>>> Sent: Tuesday, November 12, 2013 2:45:44 PM
> >>>>> Subject: Re: [hlds_linux] Where is my traffic coming from?
> >>>>>
> >>>>> It tells you what tab they used.  So you know whether they used the
> >>>>> favorites tab versus the main server list.
> >>>>>
> >>>>> -----Original Message-----
> >>>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >>>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> ElitePowered .
> >>>>> Sent: Tuesday, November 12, 2013 11:25 AM
> >>>>> To: Half-Life dedicated Linux server mailing list
> >>>>> Subject: Re: [hlds_linux] Where is my traffic coming from?
> >>>>>
> >>>>> What's the point of having this feature on the other games if the
> only
> >>>>> way to connect is via the server browser?
> >>>>>
> >>>>>  On Nov 12, 2013 2:09 PM, "DontWannaName!" <ad...@topnotchclan.com>
> >>>>>> wrote:
> >>>>>>
> >>>>>> Is it able to tell if they connect from their favorites?
> >>>>>>
> >>>>>> Sent from my iPhone 5
> >>>>>>
> >>>>>>   On Nov 12, 2013, at 11:02 AM, Fletcher Dunn
> >>>>>>
> >>>>>>> <fletch...@valvesoftware.com>
> >>>>>>>
> >>>>>>>  wrote:
> >>>>>>
> >>>>>>  Several server operators have requested the ability to know how
> >>>>>>> their
> >>>>>>>
> >>>>>>>  clients are connecting to their server.  The latest TF update
> added
> >>>>>> a
> >>>>>> new client convar, cl_connectmethod, that contains a string value
> that
> >>>>>> indicates how the client connected to your server.  It's sent in the
> >>>>>> same way as cl_rate and others, and a plugin should be able to
> access
> >>>>>> this information.  It will be empty if joined directly through a
> >>>>>> console "connect" command.  I apologize that I don't have the list
> of
> >>>>>> values at hand, but I'm sure some helpful server operator or plugin
> >>>>>> author will post the list of codes that are sent.
> >>>>>>
> >>>>>>  Please be aware that the field is not secure, and the work required
> >>>>>>> to
> >>>>>>>
> >>>>>>>  secure it is not trivial.  Without too much effort a client could
> >>>>>> send
> >>>>>> you pretty much any string they want.  So this is best used for
> >>>>>> general reporting purposes and understanding where your players are
> >>>>>> coming from, not to treat players differently based on how they
> >>>>>> connect.
> >>>>>>
> >>>>>>  This is a Source engine change, so it will be available in CS:S,
> >>>>>>> DoD:S,
> >>>>>>>
> >>>>>>>  and HL2:DM in the next update for those games.
> >>>>>>
> >>>>>>  _______________________________________________
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> >>>>>>>
> >>>>>>>  please visit:
> >>>>>>
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> >>>>>>>
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> >>>>>>
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> >>>>> please visit:
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> >>>>>
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> >>>>>
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> >>>>>
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> >>>>
> >>>>
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> >>>
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> >> please visit:
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> >>
> >
> >
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> > please visit:
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> >
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