Yeah that's what i thought at first but seeing numbers as high as 62... i
have 28 different quickplay numbers, i dont think that there's that much
options at the game


2013/11/14 ics <i...@ics-base.net>

> I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd,  all
> modes etc gamemode, basically all the quikcplay options. Coaching is
> connection method too.
>
> -ics
>
> Lambda kirjoitti:
>
>  Anyone knows what the number in quickplay_# means? I've got numbers as big
>> as 62, i've also got "coaching" as connection method which isn't listed in
>> the list provided earlier.
>>
>>
>> 2013/11/14 Chris Oryschak <ch...@oryschak.com>
>>
>>  Yup this is really good to know how your community is doing.  Defiantly a
>>> awesome feature.. can't wait for some sql logging and analytic pages made
>>> to make per server/date/time frame stats displayed...  I'm getting some
>>> users that aren't returning a value though:
>>>
>>>
>>> 11:09:08 [SM] Displaying connection method for all players...
>>>             - 507 iL Cappo!!                    serverbrowser_history
>>>             - Nova<esThnGr8                     serverbrowser_history
>>>             - sic                               serverbrowser_history
>>>             - sleepy                            serverbrowser_internet
>>>             - Friz                              serverbrowser_history
>>>             - HeSnakeHeroofEternisen
>>>             - YYZ                               serverbrowser_history
>>>             - Sombre                            serverbrowser_history
>>>             - Ash 2.0                           serverbrowser_internet
>>>             - [WCE] Monty                       serverbrowser_favorites
>>>             - shadowlerks                       serverbrowser_history
>>>             - Pinhead{EMC}                      serverbrowser_favorites
>>>             - Skorchy                           serverbrowser_internet
>>>             - BUMSPAM                           serverbrowser_history
>>>             - =(eGO)=Tango v1.0                 serverbrowser_history
>>>             - Hernii55338                       serverbrowser_favorites
>>>             - Spaceman                          serverbrowser_favorites
>>>             - supp0rt
>>>             - Aminal Parade                     serverbrowser_history
>>>             - Jizz_Syrup                        serverbrowser_history
>>>             - DRAK?                            serverbrowser_favorites
>>>             - Peppermiz                         serverbrowser_favorites
>>>             - Jake                              steam
>>>             - fan951126                         serverbrowser_history
>>>             - Pwel                              serverbrowser_internet
>>>             - Princess Juggs                    serverbrowser_favorites
>>>             - SGTBrutus                         serverbrowser_favorites
>>>             - Paco Ernesto                      serverbrowser_history
>>>             - Machiavellian Spork               serverbrowser_favorites
>>>             - Kbeezey                           serverbrowser_history
>>>
>>>
>>> On Thu, Nov 14, 2013 at 10:39 AM, ics <i...@ics-base.net> wrote:
>>>
>>>  Quite surprising results. Well not really. I just assumed quikcplay
>>>> connected players count would be higher but it does seems that ~70% of
>>>>
>>> our
>>>
>>>> players join through favorites.
>>>>
>>>> Thanks for the plug-in!
>>>>
>>>> -ics
>>>>
>>>> Doctor McKay kirjoitti:
>>>>
>>>>   Here is a plugin that simply displays how all in-game players
>>>> connected
>>>>
>>> to
>>>
>>>> the server after running a command:
>>>>> https://forums.alliedmods.net/showthread.php?t=229731
>>>>>
>>>>> More full-featured stats will be released soon.
>>>>>
>>>>>
>>>>> Dr. McKay
>>>>> www.doctormckay.com
>>>>>
>>>>>
>>>>> On Tue, Nov 12, 2013 at 3:13 PM, ics <i...@ics-base.net> wrote:
>>>>>
>>>>>   I'd settle for a command that lists where current players of the
>>>>> server
>>>>>
>>>>>> came from, for example addition into status command field along with
>>>>>>
>>>>> ping
>>>
>>>> and such.
>>>>>>
>>>>>> -ics
>>>>>>
>>>>>> DontWannaName! kirjoitti:
>>>>>>
>>>>>>    Grab the client value using sourcemod?
>>>>>>
>>>>>>  Sent from my iPhone 5
>>>>>>>
>>>>>>>    On Nov 12, 2013, at 12:01 PM, Todd Pettit <pettit.t...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>  "cl_connectmethod" = "serverbrowser_favorites"
>>>>>>>>
>>>>>>>> Ok, it works for myself but I know how I connected how do you see
>>>>>>>> how
>>>>>>>> others connected?
>>>>>>>>
>>>>>>>>
>>>>>>>> ----- Original Message -----
>>>>>>>> From: "Fletcher Dunn" <fletch...@valvesoftware.com>
>>>>>>>> To: "Half-Life dedicated Linux server mailing list"
>>>>>>>> <hlds_linux@list.
>>>>>>>> valvesoftware.com>
>>>>>>>> Cc: "Half-Life dedicated Win32 server mailing list (
>>>>>>>> h...@list.valvesoftware.com)" <h...@list.valvesoftware.com>
>>>>>>>> Sent: Tuesday, November 12, 2013 2:45:44 PM
>>>>>>>> Subject: Re: [hlds_linux] Where is my traffic coming from?
>>>>>>>>
>>>>>>>> It tells you what tab they used.  So you know whether they used the
>>>>>>>> favorites tab versus the main server list.
>>>>>>>>
>>>>>>>> -----Original Message-----
>>>>>>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>>>>>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>>>>>>>>
>>>>>>> ElitePowered .
>>>
>>>>  Sent: Tuesday, November 12, 2013 11:25 AM
>>>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>>>> Subject: Re: [hlds_linux] Where is my traffic coming from?
>>>>>>>>
>>>>>>>> What's the point of having this feature on the other games if the
>>>>>>>>
>>>>>>> only
>>>
>>>>  way to connect is via the server browser?
>>>>>>>>
>>>>>>>>   On Nov 12, 2013 2:09 PM, "DontWannaName!" <ad...@topnotchclan.com
>>>>>>>> >
>>>>>>>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> Is it able to tell if they connect from their favorites?
>>>>>>>>>
>>>>>>>>> Sent from my iPhone 5
>>>>>>>>>
>>>>>>>>>    On Nov 12, 2013, at 11:02 AM, Fletcher Dunn
>>>>>>>>>
>>>>>>>>>  <fletch...@valvesoftware.com>
>>>>>>>>>>
>>>>>>>>>>   wrote:
>>>>>>>>>>
>>>>>>>>>   Several server operators have requested the ability to know how
>>>>>>>>>
>>>>>>>>>> their
>>>>>>>>>>
>>>>>>>>>>   clients are connecting to their server.  The latest TF update
>>>>>>>>>>
>>>>>>>>> added
>>>
>>>>  a
>>>>>>>>> new client convar, cl_connectmethod, that contains a string value
>>>>>>>>>
>>>>>>>> that
>>>
>>>>  indicates how the client connected to your server.  It's sent in the
>>>>>>>>> same way as cl_rate and others, and a plugin should be able to
>>>>>>>>>
>>>>>>>> access
>>>
>>>>  this information.  It will be empty if joined directly through a
>>>>>>>>> console "connect" command.  I apologize that I don't have the list
>>>>>>>>>
>>>>>>>> of
>>>
>>>>  values at hand, but I'm sure some helpful server operator or plugin
>>>>>>>>> author will post the list of codes that are sent.
>>>>>>>>>
>>>>>>>>>   Please be aware that the field is not secure, and the work
>>>>>>>>> required
>>>>>>>>>
>>>>>>>>>> to
>>>>>>>>>>
>>>>>>>>>>   secure it is not trivial.  Without too much effort a client
>>>>>>>>>> could
>>>>>>>>>>
>>>>>>>>> send
>>>>>>>>> you pretty much any string they want.  So this is best used for
>>>>>>>>> general reporting purposes and understanding where your players are
>>>>>>>>> coming from, not to treat players differently based on how they
>>>>>>>>> connect.
>>>>>>>>>
>>>>>>>>>   This is a Source engine change, so it will be available in CS:S,
>>>>>>>>>
>>>>>>>>>> DoD:S,
>>>>>>>>>>
>>>>>>>>>>   and HL2:DM in the next update for those games.
>>>>>>>>>>
>>>>>>>>>   _______________________________________________
>>>>>>>>>
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives,
>>>>>>>>>>
>>>>>>>>>>   please visit:
>>>>>>>>>>
>>>>>>>>>   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/
>>>>>>>>> hlds_linux
>>>>>>>>>
>>>>>>>>>>   _______________________________________________
>>>>>>>>>>
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>>>>>>>>>
>>>>>>>> archives,
>>>
>>>>  please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>>>>>>
>>>>>>>>>   _______________________________________________
>>>>>>>>>
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>>>>>>>>
>>>>>>> archives,
>>>
>>>>  please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>
>>>>>>> archives,
>>>
>>>>  please visit:
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>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>>
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>>>
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>>>>>>>>
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>>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>>  _______________________________________________
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>>>>>> please visit:
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>>>>>>
>>>>>>   _______________________________________________
>>>>>>
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>>>>> please visit:
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>>>>>
>>>>>
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>>>> please visit:
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>>>>
>>>>  _______________________________________________
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>>>
>>>  _______________________________________________
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>
>
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