I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd,
all modes etc gamemode, basically all the quikcplay options. Coaching is
connection method too.
-ics
Lambda kirjoitti:
Anyone knows what the number in quickplay_# means? I've got numbers as big
as 62, i've also got "coaching" as connection method which isn't listed in
the list provided earlier.
2013/11/14 Chris Oryschak <ch...@oryschak.com>
Yup this is really good to know how your community is doing. Defiantly a
awesome feature.. can't wait for some sql logging and analytic pages made
to make per server/date/time frame stats displayed... I'm getting some
users that aren't returning a value though:
11:09:08 [SM] Displaying connection method for all players...
- 507 iL Cappo!! serverbrowser_history
- Nova<esThnGr8 serverbrowser_history
- sic serverbrowser_history
- sleepy serverbrowser_internet
- Friz serverbrowser_history
- HeSnakeHeroofEternisen
- YYZ serverbrowser_history
- Sombre serverbrowser_history
- Ash 2.0 serverbrowser_internet
- [WCE] Monty serverbrowser_favorites
- shadowlerks serverbrowser_history
- Pinhead{EMC} serverbrowser_favorites
- Skorchy serverbrowser_internet
- BUMSPAM serverbrowser_history
- =(eGO)=Tango v1.0 serverbrowser_history
- Hernii55338 serverbrowser_favorites
- Spaceman serverbrowser_favorites
- supp0rt
- Aminal Parade serverbrowser_history
- Jizz_Syrup serverbrowser_history
- DRAK? serverbrowser_favorites
- Peppermiz serverbrowser_favorites
- Jake steam
- fan951126 serverbrowser_history
- Pwel serverbrowser_internet
- Princess Juggs serverbrowser_favorites
- SGTBrutus serverbrowser_favorites
- Paco Ernesto serverbrowser_history
- Machiavellian Spork serverbrowser_favorites
- Kbeezey serverbrowser_history
On Thu, Nov 14, 2013 at 10:39 AM, ics <i...@ics-base.net> wrote:
Quite surprising results. Well not really. I just assumed quikcplay
connected players count would be higher but it does seems that ~70% of
our
players join through favorites.
Thanks for the plug-in!
-ics
Doctor McKay kirjoitti:
Here is a plugin that simply displays how all in-game players connected
to
the server after running a command:
https://forums.alliedmods.net/showthread.php?t=229731
More full-featured stats will be released soon.
Dr. McKay
www.doctormckay.com
On Tue, Nov 12, 2013 at 3:13 PM, ics <i...@ics-base.net> wrote:
I'd settle for a command that lists where current players of the server
came from, for example addition into status command field along with
ping
and such.
-ics
DontWannaName! kirjoitti:
Grab the client value using sourcemod?
Sent from my iPhone 5
On Nov 12, 2013, at 12:01 PM, Todd Pettit <pettit.t...@gmail.com>
wrote:
"cl_connectmethod" = "serverbrowser_favorites"
Ok, it works for myself but I know how I connected how do you see how
others connected?
----- Original Message -----
From: "Fletcher Dunn" <fletch...@valvesoftware.com>
To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list.
valvesoftware.com>
Cc: "Half-Life dedicated Win32 server mailing list (
h...@list.valvesoftware.com)" <h...@list.valvesoftware.com>
Sent: Tuesday, November 12, 2013 2:45:44 PM
Subject: Re: [hlds_linux] Where is my traffic coming from?
It tells you what tab they used. So you know whether they used the
favorites tab versus the main server list.
-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
ElitePowered .
Sent: Tuesday, November 12, 2013 11:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where is my traffic coming from?
What's the point of having this feature on the other games if the
only
way to connect is via the server browser?
On Nov 12, 2013 2:09 PM, "DontWannaName!" <ad...@topnotchclan.com>
wrote:
Is it able to tell if they connect from their favorites?
Sent from my iPhone 5
On Nov 12, 2013, at 11:02 AM, Fletcher Dunn
<fletch...@valvesoftware.com>
wrote:
Several server operators have requested the ability to know how
their
clients are connecting to their server. The latest TF update
added
a
new client convar, cl_connectmethod, that contains a string value
that
indicates how the client connected to your server. It's sent in the
same way as cl_rate and others, and a plugin should be able to
access
this information. It will be empty if joined directly through a
console "connect" command. I apologize that I don't have the list
of
values at hand, but I'm sure some helpful server operator or plugin
author will post the list of codes that are sent.
Please be aware that the field is not secure, and the work required
to
secure it is not trivial. Without too much effort a client could
send
you pretty much any string they want. So this is best used for
general reporting purposes and understanding where your players are
coming from, not to treat players differently based on how they
connect.
This is a Source engine change, so it will be available in CS:S,
DoD:S,
and HL2:DM in the next update for those games.
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