At the risk of being sarcastic here ... "cool story bro."

On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose <rbemr...@gmail.com> wrote:

> I was literally supposed to be leaving work when this happened and I've
> just now arrived home from work.
>
> On 9/10/2014 5:48 PM, Matthias "InstantMuffin" Kollek wrote:
>
>> Powerlord, you could stop wasting your time and actually join the sm irc
>> where stuff has been figured out already.
>>
>> On 10.09.2014 23:42, Ross Bemrose wrote:
>>
>>> Although I said it's not a MM:S issue on Linux, looking at the backtrace
>>> I'm getting, it probably actually is... since the fault seems to be in
>>> ProcessVDF and sourcemod.vdf is the only VDF file I have.
>>>
>>> On Wed, Sep 10, 2014 at 5:38 PM, epi <ow...@tf.heybey.org> wrote:
>>>
>>>  Yeah, looks like it's a metamod issue. Removed all references to
>>>> sourcemod in the metamod configuration, and the server still segfaults.
>>>>
>>>> On 9/10/2014 5:35 PM, epi wrote:
>>>>
>>>>> I haven't tested with just metamod, only with both metamod and
>>>>> sourcemod. Will try with just metamod to see what happens. Guessing
>>>>> from
>>>>> what I'm seeing on the lists, looking like the same issue on both
>>>>>
>>>> platforms.
>>>>
>>>>> On 9/10/2014 5:31 PM, Lambda wrote:
>>>>>
>>>>>> Looks like the issue is with Metamod, atleast on Windows
>>>>>>
>>>>>> 2014-09-10 23:30 GMT+02:00 epi <ow...@tf.heybey.org>:
>>>>>>
>>>>>>  My server running on CentOS 6 segfaults before the map is loaded if
>>>>>>> sourcemod is loaded after this update. It also complains about not
>>>>>>> finding libcurl. This message disappeared after installing
>>>>>>>
>>>>>> libcurl.i686,
>>>>
>>>>> but the server still segfaults.
>>>>>>>
>>>>>>> On 9/10/2014 5:09 PM, Eric Smith wrote:
>>>>>>>
>>>>>>>> We've released a mandatory update for TF2. The notes for the update
>>>>>>>>
>>>>>>> are
>>>>
>>>>> below. The new version number is 2395700.
>>>>>>>
>>>>>>>> -Eric
>>>>>>>>
>>>>>>>> -----------------------------------------
>>>>>>>>
>>>>>>>> - Added taunts to the items that can be uploaded to the Steam
>>>>>>>> Workshop
>>>>>>>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop
>>>>>>>>        - Previous entries marked with the "Halloween 2013" tag will
>>>>>>>>
>>>>>>> automatically be updated to use the new tag in the coming days
>>>>>>>
>>>>>>>> - Added tournament medals for the ETF2L and RETF2 EE22
>>>>>>>> - Client/server performance improvements
>>>>>>>> - Improved client memory usage by updating weapons to only be loaded
>>>>>>>>
>>>>>>> on
>>>>
>>>>> demand
>>>>>>>
>>>>>>>> - Improved edict usage on servers to help eliminate "out of edicts"
>>>>>>>>
>>>>>>> errors during round restarts
>>>>>>>
>>>>>>>> - Fixed a server crash caused by using the "map" command in the
>>>>>>>>
>>>>>>> console
>>>>
>>>>> while the server is running
>>>>>>>
>>>>>>>> - Fixed a client crash when switching between windowed-mode and
>>>>>>>>
>>>>>>> fullscreen for Mac OS X and Linux clients
>>>>>>>
>>>>>>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
>>>>>>>> - Extended the server's "status" command to display edict usage and
>>>>>>>>
>>>>>>> player/bot counts
>>>>>>>
>>>>>>>>        - status output also includes basic class stats...not fully
>>>>>>>>
>>>>>>> implemented yet
>>>>>>>
>>>>>>>> - Fixed custom content not being shown while watching .dem files
>>>>>>>> that
>>>>>>>>
>>>>>>> were recorded on servers running with sv_pure
>>>>>>>
>>>>>>>> - Fixed a teleporter exploit that involved players killing teammates
>>>>>>>>
>>>>>>> via
>>>>
>>>>> telefrag by switching to Spectator
>>>>>>>
>>>>>>>> - Fixed bad LODs for The Angel of Death coat for the Medic
>>>>>>>> - Fixed push triggers applying push values twice when lag
>>>>>>>> compensation
>>>>>>>>
>>>>>>> is being done
>>>>>>>
>>>>>>>> - Fixed a Hammer crash related to changing entity types for an
>>>>>>>>
>>>>>>> existing
>>>>
>>>>> entity
>>>>>>>
>>>>>>>> - Fixed Strange flamethrowers not getting kill credit for deflected
>>>>>>>>
>>>>>>> projectiles
>>>>>>>
>>>>>>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
>>>>>>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
>>>>>>>> - Fixed the difficulty value not displaying correctly in the Mann
>>>>>>>> vs.
>>>>>>>>
>>>>>>> Machine scoreboard
>>>>>>>
>>>>>>>> - Fixed Mann vs. Machine bots floating in the air when they die from
>>>>>>>>
>>>>>>> an
>>>>
>>>>> explosion
>>>>>>>
>>>>>>>> - Fixed the Pyro's clap sounds clipping the voice lines during the
>>>>>>>>
>>>>>>> Party
>>>>
>>>>> Trick taunt
>>>>>>>
>>>>>>>> - Fixed the Short Circuit creating its firing effects when being
>>>>>>>>
>>>>>>> deployed
>>>>
>>>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
>>>>>>>>
>>>>>>> should be
>>>>
>>>>> - The Frying Pan can now accept Kills While Explosive Jumping strange
>>>>>>>>
>>>>>>> parts
>>>>>>>
>>>>>>>> - Updated the equip_region for the Mining Light and Lord Cockswain's
>>>>>>>>
>>>>>>> Novelty Mutton Chops and Pipe
>>>>>>>
>>>>>>>> - Updated the materials for the Apparition's Aspect and made it
>>>>>>>>
>>>>>>> paintable
>>>>
>>>>> - Updated the Eternaween vote so it cannot be initiated by clients
>>>>>>>>
>>>>>>> without using the Eternaween
>>>>>>>
>>>>>>>> - Updated the localization files
>>>>>>>> - Updated pl_cactuscanyon
>>>>>>>>        - Completed permanent removal of previous stage 2 from the
>>>>>>>> map
>>>>>>>>        - Removed the rollback hill in stage 2, and adjusted
>>>>>>>> neighboring
>>>>>>>>
>>>>>>> u-turn
>>>>>>>
>>>>>>>>        - Adjusted the right-hand spawn exit for Blu in stage 2
>>>>>>>>        - Reworked Sniper window above underpass in stage 2
>>>>>>>>        - Adjusted spawn times in stage 2
>>>>>>>>        - Added flatcars to the train in stage 2
>>>>>>>>        - Blu side path from cart spawn to underpass is now a
>>>>>>>> drop-down
>>>>>>>>
>>>>>>> in
>>>>
>>>>> stage 2
>>>>>>>
>>>>>>>>        - Widened a doorway along the cart-path in stage 2
>>>>>>>> - Updated rd_asteroid
>>>>>>>>        - Removed spawn advantage for attackers that die in the enemy
>>>>>>>>
>>>>>>> base
>>>>
>>>>>        - Moved health and ammo above the front door stairs further into
>>>>>>>>
>>>>>>> the base
>>>>>>>
>>>>>>>>        - Increased bot count. Summed total health and points in each
>>>>>>>>
>>>>>>> section remains the same.
>>>>>>>
>>>>>>>>        - Power core pickups now give health and ammo to the
>>>>>>>> collector
>>>>>>>>        - Removed small health kit above cave exit
>>>>>>>>        - Added medium ammo kit in the caves near the medium health
>>>>>>>> kit
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>>>
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>>>>>>
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>>>
>>>
>>
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