At the risk of being sarcastic here ... "cool story bro." On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose <rbemr...@gmail.com> wrote:
> I was literally supposed to be leaving work when this happened and I've > just now arrived home from work. > > On 9/10/2014 5:48 PM, Matthias "InstantMuffin" Kollek wrote: > >> Powerlord, you could stop wasting your time and actually join the sm irc >> where stuff has been figured out already. >> >> On 10.09.2014 23:42, Ross Bemrose wrote: >> >>> Although I said it's not a MM:S issue on Linux, looking at the backtrace >>> I'm getting, it probably actually is... since the fault seems to be in >>> ProcessVDF and sourcemod.vdf is the only VDF file I have. >>> >>> On Wed, Sep 10, 2014 at 5:38 PM, epi <ow...@tf.heybey.org> wrote: >>> >>> Yeah, looks like it's a metamod issue. Removed all references to >>>> sourcemod in the metamod configuration, and the server still segfaults. >>>> >>>> On 9/10/2014 5:35 PM, epi wrote: >>>> >>>>> I haven't tested with just metamod, only with both metamod and >>>>> sourcemod. Will try with just metamod to see what happens. Guessing >>>>> from >>>>> what I'm seeing on the lists, looking like the same issue on both >>>>> >>>> platforms. >>>> >>>>> On 9/10/2014 5:31 PM, Lambda wrote: >>>>> >>>>>> Looks like the issue is with Metamod, atleast on Windows >>>>>> >>>>>> 2014-09-10 23:30 GMT+02:00 epi <ow...@tf.heybey.org>: >>>>>> >>>>>> My server running on CentOS 6 segfaults before the map is loaded if >>>>>>> sourcemod is loaded after this update. It also complains about not >>>>>>> finding libcurl. This message disappeared after installing >>>>>>> >>>>>> libcurl.i686, >>>> >>>>> but the server still segfaults. >>>>>>> >>>>>>> On 9/10/2014 5:09 PM, Eric Smith wrote: >>>>>>> >>>>>>>> We've released a mandatory update for TF2. The notes for the update >>>>>>>> >>>>>>> are >>>> >>>>> below. The new version number is 2395700. >>>>>>> >>>>>>>> -Eric >>>>>>>> >>>>>>>> ----------------------------------------- >>>>>>>> >>>>>>>> - Added taunts to the items that can be uploaded to the Steam >>>>>>>> Workshop >>>>>>>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop >>>>>>>> - Previous entries marked with the "Halloween 2013" tag will >>>>>>>> >>>>>>> automatically be updated to use the new tag in the coming days >>>>>>> >>>>>>>> - Added tournament medals for the ETF2L and RETF2 EE22 >>>>>>>> - Client/server performance improvements >>>>>>>> - Improved client memory usage by updating weapons to only be loaded >>>>>>>> >>>>>>> on >>>> >>>>> demand >>>>>>> >>>>>>>> - Improved edict usage on servers to help eliminate "out of edicts" >>>>>>>> >>>>>>> errors during round restarts >>>>>>> >>>>>>>> - Fixed a server crash caused by using the "map" command in the >>>>>>>> >>>>>>> console >>>> >>>>> while the server is running >>>>>>> >>>>>>>> - Fixed a client crash when switching between windowed-mode and >>>>>>>> >>>>>>> fullscreen for Mac OS X and Linux clients >>>>>>> >>>>>>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients >>>>>>>> - Extended the server's "status" command to display edict usage and >>>>>>>> >>>>>>> player/bot counts >>>>>>> >>>>>>>> - status output also includes basic class stats...not fully >>>>>>>> >>>>>>> implemented yet >>>>>>> >>>>>>>> - Fixed custom content not being shown while watching .dem files >>>>>>>> that >>>>>>>> >>>>>>> were recorded on servers running with sv_pure >>>>>>> >>>>>>>> - Fixed a teleporter exploit that involved players killing teammates >>>>>>>> >>>>>>> via >>>> >>>>> telefrag by switching to Spectator >>>>>>> >>>>>>>> - Fixed bad LODs for The Angel of Death coat for the Medic >>>>>>>> - Fixed push triggers applying push values twice when lag >>>>>>>> compensation >>>>>>>> >>>>>>> is being done >>>>>>> >>>>>>>> - Fixed a Hammer crash related to changing entity types for an >>>>>>>> >>>>>>> existing >>>> >>>>> entity >>>>>>> >>>>>>>> - Fixed Strange flamethrowers not getting kill credit for deflected >>>>>>>> >>>>>>> projectiles >>>>>>> >>>>>>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world >>>>>>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation >>>>>>>> - Fixed the difficulty value not displaying correctly in the Mann >>>>>>>> vs. >>>>>>>> >>>>>>> Machine scoreboard >>>>>>> >>>>>>>> - Fixed Mann vs. Machine bots floating in the air when they die from >>>>>>>> >>>>>>> an >>>> >>>>> explosion >>>>>>> >>>>>>>> - Fixed the Pyro's clap sounds clipping the voice lines during the >>>>>>>> >>>>>>> Party >>>> >>>>> Trick taunt >>>>>>> >>>>>>>> - Fixed the Short Circuit creating its firing effects when being >>>>>>>> >>>>>>> deployed >>>> >>>>> - Fixed Mini-Sentry collision hull being scaled smaller than it >>>>>>>> >>>>>>> should be >>>> >>>>> - The Frying Pan can now accept Kills While Explosive Jumping strange >>>>>>>> >>>>>>> parts >>>>>>> >>>>>>>> - Updated the equip_region for the Mining Light and Lord Cockswain's >>>>>>>> >>>>>>> Novelty Mutton Chops and Pipe >>>>>>> >>>>>>>> - Updated the materials for the Apparition's Aspect and made it >>>>>>>> >>>>>>> paintable >>>> >>>>> - Updated the Eternaween vote so it cannot be initiated by clients >>>>>>>> >>>>>>> without using the Eternaween >>>>>>> >>>>>>>> - Updated the localization files >>>>>>>> - Updated pl_cactuscanyon >>>>>>>> - Completed permanent removal of previous stage 2 from the >>>>>>>> map >>>>>>>> - Removed the rollback hill in stage 2, and adjusted >>>>>>>> neighboring >>>>>>>> >>>>>>> u-turn >>>>>>> >>>>>>>> - Adjusted the right-hand spawn exit for Blu in stage 2 >>>>>>>> - Reworked Sniper window above underpass in stage 2 >>>>>>>> - Adjusted spawn times in stage 2 >>>>>>>> - Added flatcars to the train in stage 2 >>>>>>>> - Blu side path from cart spawn to underpass is now a >>>>>>>> drop-down >>>>>>>> >>>>>>> in >>>> >>>>> stage 2 >>>>>>> >>>>>>>> - Widened a doorway along the cart-path in stage 2 >>>>>>>> - Updated rd_asteroid >>>>>>>> - Removed spawn advantage for attackers that die in the enemy >>>>>>>> >>>>>>> base >>>> >>>>> - Moved health and ammo above the front door stairs further into >>>>>>>> >>>>>>> the base >>>>>>> >>>>>>>> - Increased bot count. Summed total health and points in each >>>>>>>> >>>>>>> section remains the same. >>>>>>> >>>>>>>> - Power core pickups now give health and ammo to the >>>>>>>> collector >>>>>>>> - Removed small health kit above cave exit >>>>>>>> - Added medium ammo kit in the caves near the medium health >>>>>>>> kit >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, >>>>>>>> >>>>>>> please visit: >>>>>>> >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, >>>>>>> please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>>>>> >>>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> >>>>> please visit: >>>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>>>> >>>>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> >>>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux