Although I said it's not a MM:S issue on Linux, looking at the backtrace
I'm getting, it probably actually is... since the fault seems to be in
ProcessVDF and sourcemod.vdf is the only VDF file I have.

On Wed, Sep 10, 2014 at 5:38 PM, epi <ow...@tf.heybey.org> wrote:

> Yeah, looks like it's a metamod issue. Removed all references to
> sourcemod in the metamod configuration, and the server still segfaults.
>
> On 9/10/2014 5:35 PM, epi wrote:
> > I haven't tested with just metamod, only with both metamod and
> > sourcemod. Will try with just metamod to see what happens. Guessing from
> > what I'm seeing on the lists, looking like the same issue on both
> platforms.
> >
> > On 9/10/2014 5:31 PM, Lambda wrote:
> >> Looks like the issue is with Metamod, atleast on Windows
> >>
> >> 2014-09-10 23:30 GMT+02:00 epi <ow...@tf.heybey.org>:
> >>
> >>> My server running on CentOS 6 segfaults before the map is loaded if
> >>> sourcemod is loaded after this update. It also complains about not
> >>> finding libcurl. This message disappeared after installing
> libcurl.i686,
> >>> but the server still segfaults.
> >>>
> >>> On 9/10/2014 5:09 PM, Eric Smith wrote:
> >>>> We've released a mandatory update for TF2. The notes for the update
> are
> >>> below. The new version number is 2395700.
> >>>>
> >>>> -Eric
> >>>>
> >>>> -----------------------------------------
> >>>>
> >>>> - Added taunts to the items that can be uploaded to the Steam Workshop
> >>>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop
> >>>>       - Previous entries marked with the "Halloween 2013" tag will
> >>> automatically be updated to use the new tag in the coming days
> >>>> - Added tournament medals for the ETF2L and RETF2 EE22
> >>>> - Client/server performance improvements
> >>>> - Improved client memory usage by updating weapons to only be loaded
> on
> >>> demand
> >>>> - Improved edict usage on servers to help eliminate "out of edicts"
> >>> errors during round restarts
> >>>> - Fixed a server crash caused by using the "map" command in the
> console
> >>> while the server is running
> >>>> - Fixed a client crash when switching between windowed-mode and
> >>> fullscreen for Mac OS X and Linux clients
> >>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
> >>>> - Extended the server's "status" command to display edict usage and
> >>> player/bot counts
> >>>>       - status output also includes basic class stats...not fully
> >>> implemented yet
> >>>> - Fixed custom content not being shown while watching .dem files that
> >>> were recorded on servers running with sv_pure
> >>>> - Fixed a teleporter exploit that involved players killing teammates
> via
> >>> telefrag by switching to Spectator
> >>>> - Fixed bad LODs for The Angel of Death coat for the Medic
> >>>> - Fixed push triggers applying push values twice when lag compensation
> >>> is being done
> >>>> - Fixed a Hammer crash related to changing entity types for an
> existing
> >>> entity
> >>>> - Fixed Strange flamethrowers not getting kill credit for deflected
> >>> projectiles
> >>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
> >>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
> >>>> - Fixed the difficulty value not displaying correctly in the Mann vs.
> >>> Machine scoreboard
> >>>> - Fixed Mann vs. Machine bots floating in the air when they die from
> an
> >>> explosion
> >>>> - Fixed the Pyro's clap sounds clipping the voice lines during the
> Party
> >>> Trick taunt
> >>>> - Fixed the Short Circuit creating its firing effects when being
> deployed
> >>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
> should be
> >>>> - The Frying Pan can now accept Kills While Explosive Jumping strange
> >>> parts
> >>>> - Updated the equip_region for the Mining Light and Lord Cockswain's
> >>> Novelty Mutton Chops and Pipe
> >>>> - Updated the materials for the Apparition's Aspect and made it
> paintable
> >>>> - Updated the Eternaween vote so it cannot be initiated by clients
> >>> without using the Eternaween
> >>>> - Updated the localization files
> >>>> - Updated pl_cactuscanyon
> >>>>       - Completed permanent removal of previous stage 2 from the map
> >>>>       - Removed the rollback hill in stage 2, and adjusted neighboring
> >>> u-turn
> >>>>       - Adjusted the right-hand spawn exit for Blu in stage 2
> >>>>       - Reworked Sniper window above underpass in stage 2
> >>>>       - Adjusted spawn times in stage 2
> >>>>       - Added flatcars to the train in stage 2
> >>>>       - Blu side path from cart spawn to underpass is now a drop-down
> in
> >>> stage 2
> >>>>       - Widened a doorway along the cart-path in stage 2
> >>>> - Updated rd_asteroid
> >>>>       - Removed spawn advantage for attackers that die in the enemy
> base
> >>>>       - Moved health and ammo above the front door stairs further into
> >>> the base
> >>>>       - Increased bot count. Summed total health and points in each
> >>> section remains the same.
> >>>>       - Power core pickups now give health and ammo to the collector
> >>>>       - Removed small health kit above cave exit
> >>>>       - Added medium ammo kit in the caves near the medium health kit
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
>
> _______________________________________________
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> please visit:
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>



-- 
Ross Bemrose
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