Disregard. It seems Flash is working now, perhaps Steam needed restarting since the update or perhaps Flash just needed reinstalling. Unfortunately the new window bug still exists however, but at least Flash appears to be uneffected :).
On 10 September 2014 22:43, Ross Bemrose <rbemr...@gmail.com> wrote: > Sorry, I meant to say MetaMod's BaseProvider::ProcessVDF(char const*, > char*, unsigned int, char*, unsigned int), not the game engine's. > > On Wed, Sep 10, 2014 at 5:42 PM, Ross Bemrose <rbemr...@gmail.com> wrote: > > > Although I said it's not a MM:S issue on Linux, looking at the backtrace > > I'm getting, it probably actually is... since the fault seems to be in > > ProcessVDF and sourcemod.vdf is the only VDF file I have. > > > > On Wed, Sep 10, 2014 at 5:38 PM, epi <ow...@tf.heybey.org> wrote: > > > >> Yeah, looks like it's a metamod issue. Removed all references to > >> sourcemod in the metamod configuration, and the server still segfaults. > >> > >> On 9/10/2014 5:35 PM, epi wrote: > >> > I haven't tested with just metamod, only with both metamod and > >> > sourcemod. Will try with just metamod to see what happens. Guessing > from > >> > what I'm seeing on the lists, looking like the same issue on both > >> platforms. > >> > > >> > On 9/10/2014 5:31 PM, Lambda wrote: > >> >> Looks like the issue is with Metamod, atleast on Windows > >> >> > >> >> 2014-09-10 23:30 GMT+02:00 epi <ow...@tf.heybey.org>: > >> >> > >> >>> My server running on CentOS 6 segfaults before the map is loaded if > >> >>> sourcemod is loaded after this update. It also complains about not > >> >>> finding libcurl. This message disappeared after installing > >> libcurl.i686, > >> >>> but the server still segfaults. > >> >>> > >> >>> On 9/10/2014 5:09 PM, Eric Smith wrote: > >> >>>> We've released a mandatory update for TF2. The notes for the update > >> are > >> >>> below. The new version number is 2395700. > >> >>>> > >> >>>> -Eric > >> >>>> > >> >>>> ----------------------------------------- > >> >>>> > >> >>>> - Added taunts to the items that can be uploaded to the Steam > >> Workshop > >> >>>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop > >> >>>> - Previous entries marked with the "Halloween 2013" tag will > >> >>> automatically be updated to use the new tag in the coming days > >> >>>> - Added tournament medals for the ETF2L and RETF2 EE22 > >> >>>> - Client/server performance improvements > >> >>>> - Improved client memory usage by updating weapons to only be > loaded > >> on > >> >>> demand > >> >>>> - Improved edict usage on servers to help eliminate "out of edicts" > >> >>> errors during round restarts > >> >>>> - Fixed a server crash caused by using the "map" command in the > >> console > >> >>> while the server is running > >> >>>> - Fixed a client crash when switching between windowed-mode and > >> >>> fullscreen for Mac OS X and Linux clients > >> >>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients > >> >>>> - Extended the server's "status" command to display edict usage and > >> >>> player/bot counts > >> >>>> - status output also includes basic class stats...not fully > >> >>> implemented yet > >> >>>> - Fixed custom content not being shown while watching .dem files > that > >> >>> were recorded on servers running with sv_pure > >> >>>> - Fixed a teleporter exploit that involved players killing > teammates > >> via > >> >>> telefrag by switching to Spectator > >> >>>> - Fixed bad LODs for The Angel of Death coat for the Medic > >> >>>> - Fixed push triggers applying push values twice when lag > >> compensation > >> >>> is being done > >> >>>> - Fixed a Hammer crash related to changing entity types for an > >> existing > >> >>> entity > >> >>>> - Fixed Strange flamethrowers not getting kill credit for deflected > >> >>> projectiles > >> >>>> - Fixed mini-crit and taunt-invite icons being orphaned in the > world > >> >>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation > >> >>>> - Fixed the difficulty value not displaying correctly in the Mann > vs. > >> >>> Machine scoreboard > >> >>>> - Fixed Mann vs. Machine bots floating in the air when they die > from > >> an > >> >>> explosion > >> >>>> - Fixed the Pyro's clap sounds clipping the voice lines during the > >> Party > >> >>> Trick taunt > >> >>>> - Fixed the Short Circuit creating its firing effects when being > >> deployed > >> >>>> - Fixed Mini-Sentry collision hull being scaled smaller than it > >> should be > >> >>>> - The Frying Pan can now accept Kills While Explosive Jumping > strange > >> >>> parts > >> >>>> - Updated the equip_region for the Mining Light and Lord > Cockswain's > >> >>> Novelty Mutton Chops and Pipe > >> >>>> - Updated the materials for the Apparition's Aspect and made it > >> paintable > >> >>>> - Updated the Eternaween vote so it cannot be initiated by clients > >> >>> without using the Eternaween > >> >>>> - Updated the localization files > >> >>>> - Updated pl_cactuscanyon > >> >>>> - Completed permanent removal of previous stage 2 from the > map > >> >>>> - Removed the rollback hill in stage 2, and adjusted > >> neighboring > >> >>> u-turn > >> >>>> - Adjusted the right-hand spawn exit for Blu in stage 2 > >> >>>> - Reworked Sniper window above underpass in stage 2 > >> >>>> - Adjusted spawn times in stage 2 > >> >>>> - Added flatcars to the train in stage 2 > >> >>>> - Blu side path from cart spawn to underpass is now a > >> drop-down in > >> >>> stage 2 > >> >>>> - Widened a doorway along the cart-path in stage 2 > >> >>>> - Updated rd_asteroid > >> >>>> - Removed spawn advantage for attackers that die in the enemy > >> base > >> >>>> - Moved health and ammo above the front door stairs further > >> into > >> >>> the base > >> >>>> - Increased bot count. Summed total health and points in each > >> >>> section remains the same. > >> >>>> - Power core pickups now give health and ammo to the > collector > >> >>>> - Removed small health kit above cave exit > >> >>>> - Added medium ammo kit in the caves near the medium health > kit > >> >>>> > >> >>>> > >> >>>> > >> >>>> > >> >>>> _______________________________________________ > >> >>>> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >>> please visit: > >> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> >>>> > >> >>> > >> >>> _______________________________________________ > >> >>> To unsubscribe, edit your list preferences, or view the list > archives, > >> >>> please visit: > >> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> >>> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> > > > > > > > > -- > > Ross Bemrose > > > > > > -- > Ross Bemrose > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux