Sorry, I meant to say MetaMod's BaseProvider::ProcessVDF(char const*,
char*, unsigned int, char*, unsigned int), not the game engine's.

On Wed, Sep 10, 2014 at 5:42 PM, Ross Bemrose <rbemr...@gmail.com> wrote:

> Although I said it's not a MM:S issue on Linux, looking at the backtrace
> I'm getting, it probably actually is... since the fault seems to be in
> ProcessVDF and sourcemod.vdf is the only VDF file I have.
>
> On Wed, Sep 10, 2014 at 5:38 PM, epi <ow...@tf.heybey.org> wrote:
>
>> Yeah, looks like it's a metamod issue. Removed all references to
>> sourcemod in the metamod configuration, and the server still segfaults.
>>
>> On 9/10/2014 5:35 PM, epi wrote:
>> > I haven't tested with just metamod, only with both metamod and
>> > sourcemod. Will try with just metamod to see what happens. Guessing from
>> > what I'm seeing on the lists, looking like the same issue on both
>> platforms.
>> >
>> > On 9/10/2014 5:31 PM, Lambda wrote:
>> >> Looks like the issue is with Metamod, atleast on Windows
>> >>
>> >> 2014-09-10 23:30 GMT+02:00 epi <ow...@tf.heybey.org>:
>> >>
>> >>> My server running on CentOS 6 segfaults before the map is loaded if
>> >>> sourcemod is loaded after this update. It also complains about not
>> >>> finding libcurl. This message disappeared after installing
>> libcurl.i686,
>> >>> but the server still segfaults.
>> >>>
>> >>> On 9/10/2014 5:09 PM, Eric Smith wrote:
>> >>>> We've released a mandatory update for TF2. The notes for the update
>> are
>> >>> below. The new version number is 2395700.
>> >>>>
>> >>>> -Eric
>> >>>>
>> >>>> -----------------------------------------
>> >>>>
>> >>>> - Added taunts to the items that can be uploaded to the Steam
>> Workshop
>> >>>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop
>> >>>>       - Previous entries marked with the "Halloween 2013" tag will
>> >>> automatically be updated to use the new tag in the coming days
>> >>>> - Added tournament medals for the ETF2L and RETF2 EE22
>> >>>> - Client/server performance improvements
>> >>>> - Improved client memory usage by updating weapons to only be loaded
>> on
>> >>> demand
>> >>>> - Improved edict usage on servers to help eliminate "out of edicts"
>> >>> errors during round restarts
>> >>>> - Fixed a server crash caused by using the "map" command in the
>> console
>> >>> while the server is running
>> >>>> - Fixed a client crash when switching between windowed-mode and
>> >>> fullscreen for Mac OS X and Linux clients
>> >>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
>> >>>> - Extended the server's "status" command to display edict usage and
>> >>> player/bot counts
>> >>>>       - status output also includes basic class stats...not fully
>> >>> implemented yet
>> >>>> - Fixed custom content not being shown while watching .dem files that
>> >>> were recorded on servers running with sv_pure
>> >>>> - Fixed a teleporter exploit that involved players killing teammates
>> via
>> >>> telefrag by switching to Spectator
>> >>>> - Fixed bad LODs for The Angel of Death coat for the Medic
>> >>>> - Fixed push triggers applying push values twice when lag
>> compensation
>> >>> is being done
>> >>>> - Fixed a Hammer crash related to changing entity types for an
>> existing
>> >>> entity
>> >>>> - Fixed Strange flamethrowers not getting kill credit for deflected
>> >>> projectiles
>> >>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
>> >>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
>> >>>> - Fixed the difficulty value not displaying correctly in the Mann vs.
>> >>> Machine scoreboard
>> >>>> - Fixed Mann vs. Machine bots floating in the air when they die from
>> an
>> >>> explosion
>> >>>> - Fixed the Pyro's clap sounds clipping the voice lines during the
>> Party
>> >>> Trick taunt
>> >>>> - Fixed the Short Circuit creating its firing effects when being
>> deployed
>> >>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
>> should be
>> >>>> - The Frying Pan can now accept Kills While Explosive Jumping strange
>> >>> parts
>> >>>> - Updated the equip_region for the Mining Light and Lord Cockswain's
>> >>> Novelty Mutton Chops and Pipe
>> >>>> - Updated the materials for the Apparition's Aspect and made it
>> paintable
>> >>>> - Updated the Eternaween vote so it cannot be initiated by clients
>> >>> without using the Eternaween
>> >>>> - Updated the localization files
>> >>>> - Updated pl_cactuscanyon
>> >>>>       - Completed permanent removal of previous stage 2 from the map
>> >>>>       - Removed the rollback hill in stage 2, and adjusted
>> neighboring
>> >>> u-turn
>> >>>>       - Adjusted the right-hand spawn exit for Blu in stage 2
>> >>>>       - Reworked Sniper window above underpass in stage 2
>> >>>>       - Adjusted spawn times in stage 2
>> >>>>       - Added flatcars to the train in stage 2
>> >>>>       - Blu side path from cart spawn to underpass is now a
>> drop-down in
>> >>> stage 2
>> >>>>       - Widened a doorway along the cart-path in stage 2
>> >>>> - Updated rd_asteroid
>> >>>>       - Removed spawn advantage for attackers that die in the enemy
>> base
>> >>>>       - Moved health and ammo above the front door stairs further
>> into
>> >>> the base
>> >>>>       - Increased bot count. Summed total health and points in each
>> >>> section remains the same.
>> >>>>       - Power core pickups now give health and ammo to the collector
>> >>>>       - Removed small health kit above cave exit
>> >>>>       - Added medium ammo kit in the caves near the medium health kit
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> _______________________________________________
>> >>>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >>> please visit:
>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>>>
>> >>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> >>> please visit:
>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>
>>
>> _______________________________________________
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>> please visit:
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>>
>
>
>
> --
> Ross Bemrose
>



-- 
Ross Bemrose
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