Can you give a link for this Denis Zorin tutorial.... and can Milkshape import any kind of file formats from other 3d modeling Apps? ie.. OBJ/3DS/iwo/DXF..etc... Maybe it might be possible to skip Milkshape's horrid UI... I read here that Valve keeps a tight wrap on this problem...
Tom Ook wrote: > Success!!! holy freakin crud this was a pain in the butt to do! The guys > that make milkshake should spend some time using Hammer - milkshake's UI > blows chunks in comparison. Blech! > > So, I finally figured out how to make a model the way I want no thanks to > the pathetic milkshake docs, and massive amounts of thanks to Denis Zorin > for writing a very simple on page tutorial on how to make a half-life model > with milkshake. It worked great! > > So I added a monster_generic to the map, set it to my new model, and wallah! > My model appears in the map just as nice as can be. It really was that > simple. The hard part was figuring out that this was a way to do, and then > to actually make the model. > > ooksserver.no-ip.info:27015 > > Just walk in the front door of the house, you will be looking at a pic of a > guy holding a fish. It's really nothing exciting, just a pic on the wall > LOL. That is the model that I added. He is one of my admins, and I told him > I'd add his fish pic to the map. I hope he appreciates it.... :) > > > ----- Original Message ----- > From: "Nick" <[email protected]> > To: "Discussion of Half-Life Mapping" <[email protected]> > Sent: Wednesday, August 05, 2009 3:30 PM > Subject: Re: [hlmappers] How to hack an image into a map? > > > blender is incompatible with smd format. valve wants to make source > modding as costly and non transferable as possible. > > On Wed, Aug 5, 2009 at 3:03 PM, Peter Enerccio<[email protected]> wrote: > >> Try Blender >> >> On Wed, Aug 5, 2009 at 9:09 PM, Ook<[email protected]> wrote: >> >>> I use ripent to export/import entities. Stripper2 does this at runtime, >>> so >>> you don't have to actually modify the map. >>> >>> I can add models to the map simply adding the entity to the bsp, so I'm >>> pretty sure this will work. My current challenge is to create the model - >>> I >>> don't know milkshake very well, and I'm finding it less then intuitive to >>> use. >>> >>> Are there any other tools that can be used to make .MDL files for >>> half-life? >>> I just need a simple stinkin' model... >>> >>> >>> ----- Original Message ----- >>> From: "Kenneth Swisher" <[email protected]> >>> To: <[email protected]> >>> Sent: Monday, August 03, 2009 10:29 AM >>> Subject: Re: [hlmappers] How to hack an image into a map? >>> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
