Can you give a link for this Denis Zorin tutorial....  
and can Milkshape import any kind of file formats from other 3d modeling 
Apps?  ie.. OBJ/3DS/iwo/DXF..etc...  Maybe it might be  possible to skip 
Milkshape's horrid UI...  I read here that Valve keeps a tight wrap on 
this problem...

Tom


Ook wrote:
> Success!!! holy freakin crud this was a pain in the butt to do! The guys 
> that make milkshake should spend some time using Hammer - milkshake's UI 
> blows chunks in comparison. Blech!
>
> So, I finally figured out how to make a model the way I want no thanks to 
> the pathetic milkshake docs, and massive amounts of thanks to Denis Zorin 
> for writing a very simple on page tutorial on how to make a half-life model 
> with milkshake. It worked great!
>
> So I added a monster_generic to the map, set it to my new model, and wallah! 
> My model appears in the map just as nice as can be. It really was that 
> simple. The hard part was figuring out that this was a way to do, and then 
> to actually make the model.
>
> ooksserver.no-ip.info:27015
>
> Just walk in the front door of the house, you will be looking at a pic of a 
> guy holding a fish. It's really nothing exciting, just a pic on the wall 
> LOL. That is the model that I added. He is one of my admins, and I told him 
> I'd add his fish pic to the map. I hope he appreciates it.... :)
>
>
> ----- Original Message ----- 
> From: "Nick" <[email protected]>
> To: "Discussion of Half-Life Mapping" <[email protected]>
> Sent: Wednesday, August 05, 2009 3:30 PM
> Subject: Re: [hlmappers] How to hack an image into a map?
>
>
> blender is incompatible with smd format. valve wants to make source
> modding as costly and non transferable as possible.
>
> On Wed, Aug 5, 2009 at 3:03 PM, Peter Enerccio<[email protected]> wrote:
>   
>> Try Blender
>>
>> On Wed, Aug 5, 2009 at 9:09 PM, Ook<[email protected]> wrote:
>>     
>>> I use ripent to export/import entities. Stripper2 does this at runtime, 
>>> so
>>> you don't have to actually modify the map.
>>>
>>> I can add models to the map simply adding the entity to the bsp, so I'm
>>> pretty sure this will work. My current challenge is to create the model - 
>>> I
>>> don't know milkshake very well, and I'm finding it less then intuitive to
>>> use.
>>>
>>> Are there any other tools that can be used to make .MDL files for 
>>> half-life?
>>> I just need a simple stinkin' model...
>>>
>>>
>>> ----- Original Message -----
>>> From: "Kenneth Swisher" <[email protected]>
>>> To: <[email protected]>
>>> Sent: Monday, August 03, 2009 10:29 AM
>>> Subject: Re: [hlmappers] How to hack an image into a map?
>>>       


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