I read milkshape was a nice middleware program to convert files and load them in different programs. It loads so many different files, not sure if iwo is one of them tough :-)
Hammer is a much simpler program then any modeleditor so as a result Hammers interface is simpler too :) ----- Original Message ----- From: "tom" <[email protected]> To: "Discussion of Half-Life Mapping" <[email protected]> Sent: Thursday, August 06, 2009 9:20 AM Subject: Re: [hlmappers] How to hack an image into a map? - SUCCESS! > Can you give a link for this Denis Zorin tutorial.... > and can Milkshape import any kind of file formats from other 3d modeling > Apps? ie.. OBJ/3DS/iwo/DXF..etc... Maybe it might be possible to skip > Milkshape's horrid UI... I read here that Valve keeps a tight wrap on > this problem... > > Tom > > > Ook wrote: >> Success!!! holy freakin crud this was a pain in the butt to do! The guys >> that make milkshake should spend some time using Hammer - milkshake's UI >> blows chunks in comparison. Blech! >> >> So, I finally figured out how to make a model the way I want no thanks to >> the pathetic milkshake docs, and massive amounts of thanks to Denis Zorin >> for writing a very simple on page tutorial on how to make a half-life >> model >> with milkshake. It worked great! >> >> So I added a monster_generic to the map, set it to my new model, and >> wallah! >> My model appears in the map just as nice as can be. It really was that >> simple. The hard part was figuring out that this was a way to do, and >> then >> to actually make the model. >> >> ooksserver.no-ip.info:27015 >> >> Just walk in the front door of the house, you will be looking at a pic of >> a >> guy holding a fish. It's really nothing exciting, just a pic on the wall >> LOL. That is the model that I added. He is one of my admins, and I told >> him >> I'd add his fish pic to the map. I hope he appreciates it.... :) >> >> >> ----- Original Message ----- >> From: "Nick" <[email protected]> >> To: "Discussion of Half-Life Mapping" <[email protected]> >> Sent: Wednesday, August 05, 2009 3:30 PM >> Subject: Re: [hlmappers] How to hack an image into a map? >> >> >> blender is incompatible with smd format. valve wants to make source >> modding as costly and non transferable as possible. >> >> On Wed, Aug 5, 2009 at 3:03 PM, Peter Enerccio<[email protected]> wrote: >> >>> Try Blender >>> >>> On Wed, Aug 5, 2009 at 9:09 PM, Ook<[email protected]> wrote: >>> >>>> I use ripent to export/import entities. Stripper2 does this at runtime, >>>> so >>>> you don't have to actually modify the map. >>>> >>>> I can add models to the map simply adding the entity to the bsp, so I'm >>>> pretty sure this will work. My current challenge is to create the >>>> model - >>>> I >>>> don't know milkshake very well, and I'm finding it less then intuitive >>>> to >>>> use. >>>> >>>> Are there any other tools that can be used to make .MDL files for >>>> half-life? >>>> I just need a simple stinkin' model... >>>> >>>> >>>> ----- Original Message ----- >>>> From: "Kenneth Swisher" <[email protected]> >>>> To: <[email protected]> >>>> Sent: Monday, August 03, 2009 10:29 AM >>>> Subject: Re: [hlmappers] How to hack an image into a map? >>>> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
