I read milkshape was a nice middleware program to convert files and load 
them in different programs.
It loads so many different files, not sure if iwo is one of them tough :-)

Hammer is a much simpler program then any modeleditor so as a result Hammers 
interface is simpler too :)

----- Original Message ----- 
From: "tom" <[email protected]>
To: "Discussion of Half-Life Mapping" <[email protected]>
Sent: Thursday, August 06, 2009 9:20 AM
Subject: Re: [hlmappers] How to hack an image into a map? - SUCCESS!


> Can you give a link for this Denis Zorin tutorial....
> and can Milkshape import any kind of file formats from other 3d modeling
> Apps?  ie.. OBJ/3DS/iwo/DXF..etc...  Maybe it might be  possible to skip
> Milkshape's horrid UI...  I read here that Valve keeps a tight wrap on
> this problem...
>
> Tom
>
>
> Ook wrote:
>> Success!!! holy freakin crud this was a pain in the butt to do! The guys
>> that make milkshake should spend some time using Hammer - milkshake's UI
>> blows chunks in comparison. Blech!
>>
>> So, I finally figured out how to make a model the way I want no thanks to
>> the pathetic milkshake docs, and massive amounts of thanks to Denis Zorin
>> for writing a very simple on page tutorial on how to make a half-life 
>> model
>> with milkshake. It worked great!
>>
>> So I added a monster_generic to the map, set it to my new model, and 
>> wallah!
>> My model appears in the map just as nice as can be. It really was that
>> simple. The hard part was figuring out that this was a way to do, and 
>> then
>> to actually make the model.
>>
>> ooksserver.no-ip.info:27015
>>
>> Just walk in the front door of the house, you will be looking at a pic of 
>> a
>> guy holding a fish. It's really nothing exciting, just a pic on the wall
>> LOL. That is the model that I added. He is one of my admins, and I told 
>> him
>> I'd add his fish pic to the map. I hope he appreciates it.... :)
>>
>>
>> ----- Original Message ----- 
>> From: "Nick" <[email protected]>
>> To: "Discussion of Half-Life Mapping" <[email protected]>
>> Sent: Wednesday, August 05, 2009 3:30 PM
>> Subject: Re: [hlmappers] How to hack an image into a map?
>>
>>
>> blender is incompatible with smd format. valve wants to make source
>> modding as costly and non transferable as possible.
>>
>> On Wed, Aug 5, 2009 at 3:03 PM, Peter Enerccio<[email protected]> wrote:
>>
>>> Try Blender
>>>
>>> On Wed, Aug 5, 2009 at 9:09 PM, Ook<[email protected]> wrote:
>>>
>>>> I use ripent to export/import entities. Stripper2 does this at runtime,
>>>> so
>>>> you don't have to actually modify the map.
>>>>
>>>> I can add models to the map simply adding the entity to the bsp, so I'm
>>>> pretty sure this will work. My current challenge is to create the 
>>>> model -
>>>> I
>>>> don't know milkshake very well, and I'm finding it less then intuitive 
>>>> to
>>>> use.
>>>>
>>>> Are there any other tools that can be used to make .MDL files for
>>>> half-life?
>>>> I just need a simple stinkin' model...
>>>>
>>>>
>>>> ----- Original Message -----
>>>> From: "Kenneth Swisher" <[email protected]>
>>>> To: <[email protected]>
>>>> Sent: Monday, August 03, 2009 10:29 AM
>>>> Subject: Re: [hlmappers] How to hack an image into a map?
>>>>
>
>
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