Read the whole discussion, idiot. On Thu, Aug 6, 2009 at 10:15 PM, Joe W-A<[email protected]> wrote: > No modelling app is as simple as Hammer when it comes to texturing. > > 2009/8/7 Ook <[email protected]> > >> It's a very basic tutorial, but it works. I was about to abandon this >> project when I found it: >> >> http://mrl.nyu.edu/~dzorin/ig04/lecture22/simplemdl.html >> >> Milkshape will inport a whole slew of stuff, including models from quite a >> few games, OBJ, LWO, DXF, 3DS, and on and on. The only thing that tripped >> me >> up was that when you apply the material you won't see it on the model >> because the default view is not textured. I thought it wasn't working >> because of that. >> >> If you want to have multiple textures on multiple faces, you have to dig a >> bit deeper into Milkshape and learn the gui some. It's simple, but it is >> not >> at all intuitive to use and can be quite frustrating until you learn the >> basics of manipulating models etc. >> >> >> > Can you give a link for this Denis Zorin tutorial.... >> > and can Milkshape import any kind of file formats from other 3d modeling >> > Apps? ie.. OBJ/3DS/iwo/DXF..etc... Maybe it might be possible to skip >> > Milkshape's horrid UI... I read here that Valve keeps a tight wrap on >> > this problem... >> > >> > Tom >> > >> > >> > Ook wrote: >> >> Success!!! holy freakin crud this was a pain in the butt to do! The guys >> >> that make milkshake should spend some time using Hammer - milkshake's UI >> >> blows chunks in comparison. Blech! >> >> >> >> So, I finally figured out how to make a model the way I want no thanks >> to >> >> the pathetic milkshake docs, and massive amounts of thanks to Denis >> Zorin >> >> for writing a very simple on page tutorial on how to make a half-life >> >> model >> >> with milkshake. It worked great! >> >> >> >> So I added a monster_generic to the map, set it to my new model, and >> >> wallah! >> >> My model appears in the map just as nice as can be. It really was that >> >> simple. The hard part was figuring out that this was a way to do, and >> >> then >> >> to actually make the model. >> >> >> >> ooksserver.no-ip.info:27015 >> >> >> >> Just walk in the front door of the house, you will be looking at a pic >> of >> >> a >> >> guy holding a fish. It's really nothing exciting, just a pic on the wall >> >> LOL. That is the model that I added. He is one of my admins, and I told >> >> him >> >> I'd add his fish pic to the map. I hope he appreciates it.... :) >> >> >> >> >> >> ----- Original Message ----- >> >> From: "Nick" <[email protected]> >> >> To: "Discussion of Half-Life Mapping" <[email protected] >> > >> >> Sent: Wednesday, August 05, 2009 3:30 PM >> >> Subject: Re: [hlmappers] How to hack an image into a map? >> >> >> >> >> >> blender is incompatible with smd format. valve wants to make source >> >> modding as costly and non transferable as possible. >> >> >> >> On Wed, Aug 5, 2009 at 3:03 PM, Peter Enerccio<[email protected]> >> wrote: >> >> >> >>> Try Blender >> >>> >> >>> On Wed, Aug 5, 2009 at 9:09 PM, Ook<[email protected]> wrote: >> >>> >> >>>> I use ripent to export/import entities. Stripper2 does this at >> runtime, >> >>>> so >> >>>> you don't have to actually modify the map. >> >>>> >> >>>> I can add models to the map simply adding the entity to the bsp, so >> I'm >> >>>> pretty sure this will work. My current challenge is to create the >> >>>> model - >> >>>> I >> >>>> don't know milkshake very well, and I'm finding it less then intuitive >> >>>> to >> >>>> use. >> >>>> >> >>>> Are there any other tools that can be used to make .MDL files for >> >>>> half-life? >> >>>> I just need a simple stinkin' model... >> >>>> >> >>>> >> >>>> ----- Original Message ----- >> >>>> From: "Kenneth Swisher" <[email protected]> >> >>>> To: <[email protected]> >> >>>> Sent: Monday, August 03, 2009 10:29 AM >> >>>> Subject: Re: [hlmappers] How to hack an image into a map? >> >>>> >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > >
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