Hmm instead of making a model, (which apparently is a pain in the butt) why didn't you create a texture and used a block in hammer? > From: [email protected] > Date: Thu, 6 Aug 2009 22:47:35 -0700 > To: [email protected] > Subject: Re: [hlmappers] How to hack an image into a map? - SUCCESS! > > WELL THANK GOD > > On Thu, Aug 6, 2009 at 2:55 PM, tom <[email protected]> wrote: > > > Thank you for the link... > > Mainly as a hobby, I make 3D models, make textures and sometimes create > > single render images with multiple models... > > My home page.. free models.. 3Ds/ Obj... Mi Casa.. > > <http://www.newhawksfull-moon.com/> It is a humble small site.. > > <http://www.newhawksfull-moon.com/> > > My models are high polys so they were not made for game uses as they are.. > > __ <http://www.newhawksfull-moon.com/>/ > > You said: > > "The only thing that tripped me up was that when you apply the material > > you won't see it on the model because the default view is not textured. > > I thought it wasn't working because of that" . > > / > > How then can anyone see how the textures are working... In my 3D > > world, you make model, you uvmap it, paint the textures on map(s) and > > apply map(s) to the model... render, view and correct as needed... > > later apply bones if you are posing it. > > > > BTW.. I never considered Hammer as a true modeling app.. but then I > > have not used the newer versions... I'm sure the ventilations ducts, > > cars and furnitures were made on another App... > > _ > > This is not the right forum for this... sorry... again... > > _ > > Tom > > > > > > Ook wrote: > > > It's a very basic tutorial, but it works. I was about to abandon this > > > project when I found it: > > > > > > http://mrl.nyu.edu/~dzorin/ig04/lecture22/simplemdl.html<http://mrl.nyu.edu/%7Edzorin/ig04/lecture22/simplemdl.html> > > > > > > Milkshape will inport a whole slew of stuff, including models from quite > > a > > > few games, OBJ, LWO, DXF, 3DS, and on and on. The only thing that tripped > > me > > > up was that when you apply the material you won't see it on the model > > > because the default view is not textured. I thought it wasn't working > > > because of that. > > > > > > If you want to have multiple textures on multiple faces, you have to dig > > a > > > bit deeper into Milkshape and learn the gui some. It's simple, but it is > > not > > > at all intuitive to use and can be quite frustrating until you learn the > > > basics of manipulating models etc. > > > > > > > > > > > >> Can you give a link for this Denis Zorin tutorial.... > > >> and can Milkshape import any kind of file formats from other 3d modeling > > >> Apps? ie.. OBJ/3DS/iwo/DXF..etc... Maybe it might be possible to skip > > >> Milkshape's horrid UI... I read here that Valve keeps a tight wrap on > > >> this problem... > > >> > > >> Tom > > >> > > >> > > >> Ook wrote: > > >> > > >>> Success!!! holy freakin crud this was a pain in the butt to do! The > > guys > > >>> that make milkshake should spend some time using Hammer - milkshake's > > UI > > >>> blows chunks in comparison. Blech! > > >>> > > >>> So, I finally figured out how to make a model the way I want no thanks > > to > > >>> the pathetic milkshake docs, and massive amounts of thanks to Denis > > Zorin > > >>> for writing a very simple on page tutorial on how to make a half-life > > >>> model > > >>> with milkshake. It worked great! > > >>> > > >>> So I added a monster_generic to the map, set it to my new model, and > > >>> wallah! > > >>> My model appears in the map just as nice as can be. It really was that > > >>> simple. The hard part was figuring out that this was a way to do, and > > >>> then > > >>> to actually make the model. > > >>> > > >>> ooksserver.no-ip.info:27015 > > >>> > > >>> Just walk in the front door of the house, you will be looking at a pic > > of > > >>> a > > >>> guy holding a fish. It's really nothing exciting, just a pic on the > > wall > > >>> LOL. That is the model that I added. He is one of my admins, and I told > > >>> him > > >>> I'd add his fish pic to the map. I hope he appreciates it.... :) > > >>> > > >>> > > >>> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers >
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