Hmm instead of making a model, (which apparently is a pain in the butt) why 
didn't you create a texture and used a block in hammer?
 
> From: [email protected]
> Date: Thu, 6 Aug 2009 22:47:35 -0700
> To: [email protected]
> Subject: Re: [hlmappers] How to hack an image into a map? - SUCCESS!
> 
> WELL THANK GOD
> 
> On Thu, Aug 6, 2009 at 2:55 PM, tom <[email protected]> wrote:
> 
> > Thank you for the link...
> > Mainly as a hobby, I make 3D models, make textures and sometimes create
> > single render images with multiple models...
> > My home page.. free models.. 3Ds/ Obj... Mi Casa..
> > <http://www.newhawksfull-moon.com/> It is a humble small site..
> > <http://www.newhawksfull-moon.com/>
> > My models are high polys so they were not made for game uses as they are..
> > __ <http://www.newhawksfull-moon.com/>/
> > You said:
> > "The only thing that tripped me up was that when you apply the material
> > you won't see it on the model because the default view is not textured.
> > I thought it wasn't working because of that" .
> > /
> > How then can anyone see how the textures are working... In my 3D
> > world, you make model, you uvmap it, paint the textures on map(s) and
> > apply map(s) to the model... render, view and correct as needed...
> > later apply bones if you are posing it.
> >
> > BTW.. I never considered Hammer as a true modeling app.. but then I
> > have not used the newer versions... I'm sure the ventilations ducts,
> > cars and furnitures were made on another App...
> > _
> > This is not the right forum for this... sorry... again...
> > _
> > Tom
> >
> >
> > Ook wrote:
> > > It's a very basic tutorial, but it works. I was about to abandon this
> > > project when I found it:
> > >
> > > http://mrl.nyu.edu/~dzorin/ig04/lecture22/simplemdl.html<http://mrl.nyu.edu/%7Edzorin/ig04/lecture22/simplemdl.html>
> > >
> > > Milkshape will inport a whole slew of stuff, including models from quite
> > a
> > > few games, OBJ, LWO, DXF, 3DS, and on and on. The only thing that tripped
> > me
> > > up was that when you apply the material you won't see it on the model
> > > because the default view is not textured. I thought it wasn't working
> > > because of that.
> > >
> > > If you want to have multiple textures on multiple faces, you have to dig
> > a
> > > bit deeper into Milkshape and learn the gui some. It's simple, but it is
> > not
> > > at all intuitive to use and can be quite frustrating until you learn the
> > > basics of manipulating models etc.
> > >
> > >
> > >
> > >> Can you give a link for this Denis Zorin tutorial....
> > >> and can Milkshape import any kind of file formats from other 3d modeling
> > >> Apps? ie.. OBJ/3DS/iwo/DXF..etc... Maybe it might be possible to skip
> > >> Milkshape's horrid UI... I read here that Valve keeps a tight wrap on
> > >> this problem...
> > >>
> > >> Tom
> > >>
> > >>
> > >> Ook wrote:
> > >>
> > >>> Success!!! holy freakin crud this was a pain in the butt to do! The
> > guys
> > >>> that make milkshake should spend some time using Hammer - milkshake's
> > UI
> > >>> blows chunks in comparison. Blech!
> > >>>
> > >>> So, I finally figured out how to make a model the way I want no thanks
> > to
> > >>> the pathetic milkshake docs, and massive amounts of thanks to Denis
> > Zorin
> > >>> for writing a very simple on page tutorial on how to make a half-life
> > >>> model
> > >>> with milkshake. It worked great!
> > >>>
> > >>> So I added a monster_generic to the map, set it to my new model, and
> > >>> wallah!
> > >>> My model appears in the map just as nice as can be. It really was that
> > >>> simple. The hard part was figuring out that this was a way to do, and
> > >>> then
> > >>> to actually make the model.
> > >>>
> > >>> ooksserver.no-ip.info:27015
> > >>>
> > >>> Just walk in the front door of the house, you will be looking at a pic
> > of
> > >>> a
> > >>> guy holding a fish. It's really nothing exciting, just a pic on the
> > wall
> > >>> LOL. That is the model that I added. He is one of my admins, and I told
> > >>> him
> > >>> I'd add his fish pic to the map. I hope he appreciates it.... :)
> > >>>
> > >>>
> > >>>
> >
> >
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> >
> >
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