WELL THANK GOD On Thu, Aug 6, 2009 at 2:55 PM, tom <[email protected]> wrote:
> Thank you for the link... > Mainly as a hobby, I make 3D models, make textures and sometimes create > single render images with multiple models... > My home page.. free models.. 3Ds/ Obj... Mi Casa.. > <http://www.newhawksfull-moon.com/> It is a humble small site.. > <http://www.newhawksfull-moon.com/> > My models are high polys so they were not made for game uses as they are.. > __ <http://www.newhawksfull-moon.com/>/ > You said: > "The only thing that tripped me up was that when you apply the material > you won't see it on the model because the default view is not textured. > I thought it wasn't working because of that" . > / > How then can anyone see how the textures are working... In my 3D > world, you make model, you uvmap it, paint the textures on map(s) and > apply map(s) to the model... render, view and correct as needed... > later apply bones if you are posing it. > > BTW.. I never considered Hammer as a true modeling app.. but then I > have not used the newer versions... I'm sure the ventilations ducts, > cars and furnitures were made on another App... > _ > This is not the right forum for this... sorry... again... > _ > Tom > > > Ook wrote: > > It's a very basic tutorial, but it works. I was about to abandon this > > project when I found it: > > > > http://mrl.nyu.edu/~dzorin/ig04/lecture22/simplemdl.html<http://mrl.nyu.edu/%7Edzorin/ig04/lecture22/simplemdl.html> > > > > Milkshape will inport a whole slew of stuff, including models from quite > a > > few games, OBJ, LWO, DXF, 3DS, and on and on. The only thing that tripped > me > > up was that when you apply the material you won't see it on the model > > because the default view is not textured. I thought it wasn't working > > because of that. > > > > If you want to have multiple textures on multiple faces, you have to dig > a > > bit deeper into Milkshape and learn the gui some. It's simple, but it is > not > > at all intuitive to use and can be quite frustrating until you learn the > > basics of manipulating models etc. > > > > > > > >> Can you give a link for this Denis Zorin tutorial.... > >> and can Milkshape import any kind of file formats from other 3d modeling > >> Apps? ie.. OBJ/3DS/iwo/DXF..etc... Maybe it might be possible to skip > >> Milkshape's horrid UI... I read here that Valve keeps a tight wrap on > >> this problem... > >> > >> Tom > >> > >> > >> Ook wrote: > >> > >>> Success!!! holy freakin crud this was a pain in the butt to do! The > guys > >>> that make milkshake should spend some time using Hammer - milkshake's > UI > >>> blows chunks in comparison. Blech! > >>> > >>> So, I finally figured out how to make a model the way I want no thanks > to > >>> the pathetic milkshake docs, and massive amounts of thanks to Denis > Zorin > >>> for writing a very simple on page tutorial on how to make a half-life > >>> model > >>> with milkshake. It worked great! > >>> > >>> So I added a monster_generic to the map, set it to my new model, and > >>> wallah! > >>> My model appears in the map just as nice as can be. It really was that > >>> simple. The hard part was figuring out that this was a way to do, and > >>> then > >>> to actually make the model. > >>> > >>> ooksserver.no-ip.info:27015 > >>> > >>> Just walk in the front door of the house, you will be looking at a pic > of > >>> a > >>> guy holding a fish. It's really nothing exciting, just a pic on the > wall > >>> LOL. That is the model that I added. He is one of my admins, and I told > >>> him > >>> I'd add his fish pic to the map. I hope he appreciates it.... :) > >>> > >>> > >>> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
