I'll assume you haven't been following the discussion.. The challenge was to not use Hammer at all, because the goal is to take an existing, published/released map, and add in an entity, via given methods, that will display a Sign (like an advertisement or something, for example) in the map, BUT not a sprite, which will always face the player.
But yes, if we had the capability to edit the brush details, that would be much simpler. -Ken Quoting niclas ohlsson <[email protected]>: > > Hmm instead of making a model, (which apparently is a pain in the > butt) why didn't you create a texture and used a block in hammer? > >> From: [email protected] >> Date: Thu, 6 Aug 2009 22:47:35 -0700 >> To: [email protected] >> Subject: Re: [hlmappers] How to hack an image into a map? - SUCCESS! >> >> WELL THANK GOD >> >> On Thu, Aug 6, 2009 at 2:55 PM, tom <[email protected]> wrote: >> >> > Thank you for the link... >> > Mainly as a hobby, I make 3D models, make textures and sometimes create >> > single render images with multiple models... >> > My home page.. free models.. 3Ds/ Obj... Mi Casa.. >> > <http://www.newhawksfull-moon.com/> It is a humble small site.. >> > <http://www.newhawksfull-moon.com/> >> > My models are high polys so they were not made for game uses as they are.. >> > __ <http://www.newhawksfull-moon.com/>/ >> > You said: >> > "The only thing that tripped me up was that when you apply the material >> > you won't see it on the model because the default view is not textured. >> > I thought it wasn't working because of that" . >> > / >> > How then can anyone see how the textures are working... In my 3D >> > world, you make model, you uvmap it, paint the textures on map(s) and >> > apply map(s) to the model... render, view and correct as needed... >> > later apply bones if you are posing it. >> > >> > BTW.. I never considered Hammer as a true modeling app.. but then I >> > have not used the newer versions... I'm sure the ventilations ducts, >> > cars and furnitures were made on another App... >> > _ >> > This is not the right forum for this... sorry... again... >> > _ >> > Tom >> > >> > >> > Ook wrote: >> > > It's a very basic tutorial, but it works. I was about to abandon this >> > > project when I found it: >> > > >> > > >> http://mrl.nyu.edu/~dzorin/ig04/lecture22/simplemdl.html<http://mrl.nyu.edu/%7Edzorin/ig04/lecture22/simplemdl.html> >> > > >> > > Milkshape will inport a whole slew of stuff, including models from quite >> > a >> > > few games, OBJ, LWO, DXF, 3DS, and on and on. The only thing >> that tripped >> > me >> > > up was that when you apply the material you won't see it on the model >> > > because the default view is not textured. I thought it wasn't working >> > > because of that. >> > > >> > > If you want to have multiple textures on multiple faces, you have to dig >> > a >> > > bit deeper into Milkshape and learn the gui some. It's simple, but it is >> > not >> > > at all intuitive to use and can be quite frustrating until you learn the >> > > basics of manipulating models etc. >> > > >> > > >> > > >> > >> Can you give a link for this Denis Zorin tutorial.... >> > >> and can Milkshape import any kind of file formats from other >> 3d modeling >> > >> Apps? ie.. OBJ/3DS/iwo/DXF..etc... Maybe it might be possible to skip >> > >> Milkshape's horrid UI... I read here that Valve keeps a tight wrap on >> > >> this problem... >> > >> >> > >> Tom >> > >> >> > >> >> > >> Ook wrote: >> > >> >> > >>> Success!!! holy freakin crud this was a pain in the butt to do! The >> > guys >> > >>> that make milkshake should spend some time using Hammer - milkshake's >> > UI >> > >>> blows chunks in comparison. Blech! >> > >>> >> > >>> So, I finally figured out how to make a model the way I want no thanks >> > to >> > >>> the pathetic milkshake docs, and massive amounts of thanks to Denis >> > Zorin >> > >>> for writing a very simple on page tutorial on how to make a half-life >> > >>> model >> > >>> with milkshake. It worked great! >> > >>> >> > >>> So I added a monster_generic to the map, set it to my new model, and >> > >>> wallah! >> > >>> My model appears in the map just as nice as can be. It really was that >> > >>> simple. The hard part was figuring out that this was a way to do, and >> > >>> then >> > >>> to actually make the model. >> > >>> >> > >>> ooksserver.no-ip.info:27015 >> > >>> >> > >>> Just walk in the front door of the house, you will be looking at a pic >> > of >> > >>> a >> > >>> guy holding a fish. It's really nothing exciting, just a pic on the >> > wall >> > >>> LOL. That is the model that I added. He is one of my admins, >> and I told >> > >>> him >> > >>> I'd add his fish pic to the map. I hope he appreciates it.... :) >> > >>> >> > >>> >> > >>> >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > > _________________________________________________________________ > Använd nätet för att dela med dig av dina minnen till vem du vill. > http://www.microsoft.com/sverige/windows/windowslive/products/photos-share.aspx?tab=1 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
