No modelling app is as simple as Hammer when it comes to texturing. 2009/8/7 Ook <[email protected]>
> It's a very basic tutorial, but it works. I was about to abandon this > project when I found it: > > http://mrl.nyu.edu/~dzorin/ig04/lecture22/simplemdl.html > > Milkshape will inport a whole slew of stuff, including models from quite a > few games, OBJ, LWO, DXF, 3DS, and on and on. The only thing that tripped > me > up was that when you apply the material you won't see it on the model > because the default view is not textured. I thought it wasn't working > because of that. > > If you want to have multiple textures on multiple faces, you have to dig a > bit deeper into Milkshape and learn the gui some. It's simple, but it is > not > at all intuitive to use and can be quite frustrating until you learn the > basics of manipulating models etc. > > > > Can you give a link for this Denis Zorin tutorial.... > > and can Milkshape import any kind of file formats from other 3d modeling > > Apps? ie.. OBJ/3DS/iwo/DXF..etc... Maybe it might be possible to skip > > Milkshape's horrid UI... I read here that Valve keeps a tight wrap on > > this problem... > > > > Tom > > > > > > Ook wrote: > >> Success!!! holy freakin crud this was a pain in the butt to do! The guys > >> that make milkshake should spend some time using Hammer - milkshake's UI > >> blows chunks in comparison. Blech! > >> > >> So, I finally figured out how to make a model the way I want no thanks > to > >> the pathetic milkshake docs, and massive amounts of thanks to Denis > Zorin > >> for writing a very simple on page tutorial on how to make a half-life > >> model > >> with milkshake. It worked great! > >> > >> So I added a monster_generic to the map, set it to my new model, and > >> wallah! > >> My model appears in the map just as nice as can be. It really was that > >> simple. The hard part was figuring out that this was a way to do, and > >> then > >> to actually make the model. > >> > >> ooksserver.no-ip.info:27015 > >> > >> Just walk in the front door of the house, you will be looking at a pic > of > >> a > >> guy holding a fish. It's really nothing exciting, just a pic on the wall > >> LOL. That is the model that I added. He is one of my admins, and I told > >> him > >> I'd add his fish pic to the map. I hope he appreciates it.... :) > >> > >> > >> ----- Original Message ----- > >> From: "Nick" <[email protected]> > >> To: "Discussion of Half-Life Mapping" <[email protected] > > > >> Sent: Wednesday, August 05, 2009 3:30 PM > >> Subject: Re: [hlmappers] How to hack an image into a map? > >> > >> > >> blender is incompatible with smd format. valve wants to make source > >> modding as costly and non transferable as possible. > >> > >> On Wed, Aug 5, 2009 at 3:03 PM, Peter Enerccio<[email protected]> > wrote: > >> > >>> Try Blender > >>> > >>> On Wed, Aug 5, 2009 at 9:09 PM, Ook<[email protected]> wrote: > >>> > >>>> I use ripent to export/import entities. Stripper2 does this at > runtime, > >>>> so > >>>> you don't have to actually modify the map. > >>>> > >>>> I can add models to the map simply adding the entity to the bsp, so > I'm > >>>> pretty sure this will work. My current challenge is to create the > >>>> model - > >>>> I > >>>> don't know milkshake very well, and I'm finding it less then intuitive > >>>> to > >>>> use. > >>>> > >>>> Are there any other tools that can be used to make .MDL files for > >>>> half-life? > >>>> I just need a simple stinkin' model... > >>>> > >>>> > >>>> ----- Original Message ----- > >>>> From: "Kenneth Swisher" <[email protected]> > >>>> To: <[email protected]> > >>>> Sent: Monday, August 03, 2009 10:29 AM > >>>> Subject: Re: [hlmappers] How to hack an image into a map? > >>>> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
