No modelling app is as simple as Hammer when it comes to texturing.

2009/8/7 Ook <[email protected]>

> It's a very basic tutorial, but it works. I was about to abandon this
> project when I found it:
>
> http://mrl.nyu.edu/~dzorin/ig04/lecture22/simplemdl.html
>
> Milkshape will inport a whole slew of stuff, including models from quite a
> few games, OBJ, LWO, DXF, 3DS, and on and on. The only thing that tripped
> me
> up was that when you apply the material you won't see it on the model
> because the default view is not textured. I thought it wasn't working
> because of that.
>
> If you want to have multiple textures on multiple faces, you have to dig a
> bit deeper into Milkshape and learn the gui some. It's simple, but it is
> not
> at all intuitive to use and can be quite frustrating until you learn the
> basics of manipulating models etc.
>
>
> > Can you give a link for this Denis Zorin tutorial....
> > and can Milkshape import any kind of file formats from other 3d modeling
> > Apps?  ie.. OBJ/3DS/iwo/DXF..etc...  Maybe it might be  possible to skip
> > Milkshape's horrid UI...  I read here that Valve keeps a tight wrap on
> > this problem...
> >
> > Tom
> >
> >
> > Ook wrote:
> >> Success!!! holy freakin crud this was a pain in the butt to do! The guys
> >> that make milkshake should spend some time using Hammer - milkshake's UI
> >> blows chunks in comparison. Blech!
> >>
> >> So, I finally figured out how to make a model the way I want no thanks
> to
> >> the pathetic milkshake docs, and massive amounts of thanks to Denis
> Zorin
> >> for writing a very simple on page tutorial on how to make a half-life
> >> model
> >> with milkshake. It worked great!
> >>
> >> So I added a monster_generic to the map, set it to my new model, and
> >> wallah!
> >> My model appears in the map just as nice as can be. It really was that
> >> simple. The hard part was figuring out that this was a way to do, and
> >> then
> >> to actually make the model.
> >>
> >> ooksserver.no-ip.info:27015
> >>
> >> Just walk in the front door of the house, you will be looking at a pic
> of
> >> a
> >> guy holding a fish. It's really nothing exciting, just a pic on the wall
> >> LOL. That is the model that I added. He is one of my admins, and I told
> >> him
> >> I'd add his fish pic to the map. I hope he appreciates it.... :)
> >>
> >>
> >> ----- Original Message -----
> >> From: "Nick" <[email protected]>
> >> To: "Discussion of Half-Life Mapping" <[email protected]
> >
> >> Sent: Wednesday, August 05, 2009 3:30 PM
> >> Subject: Re: [hlmappers] How to hack an image into a map?
> >>
> >>
> >> blender is incompatible with smd format. valve wants to make source
> >> modding as costly and non transferable as possible.
> >>
> >> On Wed, Aug 5, 2009 at 3:03 PM, Peter Enerccio<[email protected]>
> wrote:
> >>
> >>> Try Blender
> >>>
> >>> On Wed, Aug 5, 2009 at 9:09 PM, Ook<[email protected]> wrote:
> >>>
> >>>> I use ripent to export/import entities. Stripper2 does this at
> runtime,
> >>>> so
> >>>> you don't have to actually modify the map.
> >>>>
> >>>> I can add models to the map simply adding the entity to the bsp, so
> I'm
> >>>> pretty sure this will work. My current challenge is to create the
> >>>> model -
> >>>> I
> >>>> don't know milkshake very well, and I'm finding it less then intuitive
> >>>> to
> >>>> use.
> >>>>
> >>>> Are there any other tools that can be used to make .MDL files for
> >>>> half-life?
> >>>> I just need a simple stinkin' model...
> >>>>
> >>>>
> >>>> ----- Original Message -----
> >>>> From: "Kenneth Swisher" <[email protected]>
> >>>> To: <[email protected]>
> >>>> Sent: Monday, August 03, 2009 10:29 AM
> >>>> Subject: Re: [hlmappers] How to hack an image into a map?
> >>>>
> >
> >
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> >
>
>
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