I turned off everything but props, selected them all, and checked. Every single last one is set Not Solid (I even checked the trees individually).
I know it's not a big issue, but it does throw a chunk of console errors on map load. Draco18s On Thu, Sep 24, 2009 at 9:36 PM, Joe W-A <[email protected]> wrote: > You sure you didn't miss a couple? Since you have to do that on each prop, > I > mean. > It's not a big deal anyway, they just won't be solid. > > 2009/9/25 Major Johnson <[email protected]> > > > Any news on the skybox props still thinking they're solid? > > > > > > > > > > On Thu, Sep 24, 2009 at 7:12 PM, Velvet Fist, Iron Glove < > > [email protected]> wrote > > > > > Yes: once VBSP encounters a leak (i.e. an entity that is touching the > > > "void", in your case the trigger_teleports), it doesn't know what the > > > "inside" or "outside" of the map is anymore, and will often report > > > spurious extra errors. That'll have been the cause of those messages. > > > > > > > I guess that would do it. Those errors aren't coming up anymore. > > > > Draco18s > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
