I turned off everything but props, selected them all, and checked.  Every
single last one is set Not Solid (I even checked the trees individually).

I know it's not a big issue, but it does throw a chunk of console errors on
map load.

Draco18s


On Thu, Sep 24, 2009 at 9:36 PM, Joe W-A <[email protected]> wrote:

> You sure you didn't miss a couple? Since you have to do that on each prop,
> I
> mean.
> It's not a big deal anyway, they just won't be solid.
>
> 2009/9/25 Major Johnson <[email protected]>
>
> > Any news on the skybox props still thinking they're solid?
> >
> >
> >
> >
> > On Thu, Sep 24, 2009 at 7:12 PM, Velvet Fist, Iron Glove <
> > [email protected]> wrote
> >
> > > Yes: once VBSP encounters a leak (i.e. an entity that is touching the
> > > "void", in your case the trigger_teleports), it doesn't know what the
> > > "inside" or "outside" of the map is anymore, and will often report
> > > spurious extra errors. That'll have been the cause of those messages.
> > >
> >
> > I guess that would do it.  Those errors aren't coming up anymore.
> >
> > Draco18s
> > _______________________________________________
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> >
> >
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