As mentioned already, its not a skybox only issue, it can be anywhere in your level. You can make a custom visgroup named 3dsky and assign it to everything in your skybox then disable it and compile to make sure the error is comming from your skybox.
Also there is a very small chance your map has a error that causes the compile tools to use existing files from a previous compile, to eliminate that just rename the map and compile, and you would a different error that way. Its a long shot tough as I only had it occur one or two times on the dozens of maps I worked on . (Another way to spot that problem is that none of the changes you make can be seen in the compiled map) ----- Original Message ----- From: "Major Johnson" <[email protected]> To: "Discussion of Half-Life Mapping" <[email protected]> Sent: Friday, September 25, 2009 4:40 PM Subject: Re: [hlmappers] [TF2] 3D Skybox Issue > My skybox is not that populated. I get 1 error for *every instance* of > that > particular tree. > And I already checked *every one of them.* > > Draco18s > > > On Fri, Sep 25, 2009 at 7:11 AM, Joe W-A <[email protected]> wrote: > >> Yeah, basically either you've discovered some fantastically unprecedented >> new way of getting that error or you missed one >> don't get too excited if it's the former though, it's not quite nobel >> prize >> stuff >> >> 2009/9/25 Velvet Fist, Iron Glove <[email protected]> >> >> > Are you using those props elsewhere than the skybox? You'll need to >> > check those too if you haven't done so. >> > >> > -- VFIG >> > >> > On 25 Sep 2009, at 02:56, Major Johnson wrote: >> > >> > > I turned off everything but props, selected them all, and checked. >> > > Every >> > > single last one is set Not Solid (I even checked the trees >> > > individually). >> > > >> > > I know it's not a big issue, but it does throw a chunk of console >> > > errors on >> > > map load. >> > > >> > > Draco18s >> > > >> > > >> > > On Thu, Sep 24, 2009 at 9:36 PM, Joe W-A <[email protected]> wrote: >> > > >> > >> You sure you didn't miss a couple? Since you have to do that on >> > >> each prop, >> > >> I >> > >> mean. >> > >> It's not a big deal anyway, they just won't be solid. >> > >> >> > >> 2009/9/25 Major Johnson <[email protected]> >> > >> >> > >>> Any news on the skybox props still thinking they're solid? >> > >>> >> > >>> >> > >>> >> > >>> >> > >>> On Thu, Sep 24, 2009 at 7:12 PM, Velvet Fist, Iron Glove < >> > >>> [email protected]> wrote >> > >>> >> > >>>> Yes: once VBSP encounters a leak (i.e. an entity that is touching >> > >>>> the >> > >>>> "void", in your case the trigger_teleports), it doesn't know what >> > >>>> the >> > >>>> "inside" or "outside" of the map is anymore, and will often report >> > >>>> spurious extra errors. That'll have been the cause of those >> > >>>> messages. >> > >>>> >> > >>> >> > >>> I guess that would do it. Those errors aren't coming up anymore. >> > >>> >> > >>> Draco18s >> > >>> _______________________________________________ >> > >>> To unsubscribe, edit your list preferences, or view the list >> > >>> archives, >> > >>> please visit: >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > >>> >> > >>> >> > >> _______________________________________________ >> > >> To unsubscribe, edit your list preferences, or view the list >> > >> archives, >> > >> please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > >> >> > >> >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
