My skybox is not that populated.  I get 1 error for *every instance* of that
particular tree.
And I already checked *every one of them.*

Draco18s


On Fri, Sep 25, 2009 at 7:11 AM, Joe W-A <[email protected]> wrote:

> Yeah, basically either you've discovered some fantastically unprecedented
> new way of getting that error or you missed one
> don't get too excited if it's the former though, it's not quite nobel prize
> stuff
>
> 2009/9/25 Velvet Fist, Iron Glove <[email protected]>
>
> > Are you using those props elsewhere than the skybox? You'll need to
> > check those too if you haven't done so.
> >
> > -- VFIG
> >
> > On 25 Sep 2009, at 02:56, Major Johnson wrote:
> >
> > > I turned off everything but props, selected them all, and checked.
> > > Every
> > > single last one is set Not Solid (I even checked the trees
> > > individually).
> > >
> > > I know it's not a big issue, but it does throw a chunk of console
> > > errors on
> > > map load.
> > >
> > > Draco18s
> > >
> > >
> > > On Thu, Sep 24, 2009 at 9:36 PM, Joe W-A <[email protected]> wrote:
> > >
> > >> You sure you didn't miss a couple? Since you have to do that on
> > >> each prop,
> > >> I
> > >> mean.
> > >> It's not a big deal anyway, they just won't be solid.
> > >>
> > >> 2009/9/25 Major Johnson <[email protected]>
> > >>
> > >>> Any news on the skybox props still thinking they're solid?
> > >>>
> > >>>
> > >>>
> > >>>
> > >>> On Thu, Sep 24, 2009 at 7:12 PM, Velvet Fist, Iron Glove <
> > >>> [email protected]> wrote
> > >>>
> > >>>> Yes: once VBSP encounters a leak (i.e. an entity that is touching
> > >>>> the
> > >>>> "void", in your case the trigger_teleports), it doesn't know what
> > >>>> the
> > >>>> "inside" or "outside" of the map is anymore, and will often report
> > >>>> spurious extra errors. That'll have been the cause of those
> > >>>> messages.
> > >>>>
> > >>>
> > >>> I guess that would do it.  Those errors aren't coming up anymore.
> > >>>
> > >>> Draco18s
> > >>> _______________________________________________
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