Oh, I'm seeing changes. I can move things around and it'll compile and I'll see those changes. I did have the error on every skybox prop, but then I disabled physics for them and every error except for the trees went away.
Draco18s On Fri, Sep 25, 2009 at 12:24 PM, Bluestrike <[email protected]>wrote: > As mentioned already, its not a skybox only issue, it can be anywhere in > your level. > You can make a custom visgroup named 3dsky and assign it to everything in > your skybox then disable it and compile to make sure > the error is comming from your skybox. > > Also there is a very small chance your map has a error that causes the > compile tools to use existing files from a previous compile, > to eliminate that just rename the map and compile, and you would a > different > error that way. > Its a long shot tough as I only had it occur one or two times on the dozens > of maps I worked on . > (Another way to spot that problem is that none of the changes you make can > be seen in the compiled map) > > > ----- Original Message ----- > From: "Major Johnson" <[email protected]> > To: "Discussion of Half-Life Mapping" <[email protected]> > Sent: Friday, September 25, 2009 4:40 PM > Subject: Re: [hlmappers] [TF2] 3D Skybox Issue > > > > My skybox is not that populated. I get 1 error for *every instance* of > > that > > particular tree. > > And I already checked *every one of them.* > > > > Draco18s > > > > > > On Fri, Sep 25, 2009 at 7:11 AM, Joe W-A <[email protected]> wrote: > > > >> Yeah, basically either you've discovered some fantastically > unprecedented > >> new way of getting that error or you missed one > >> don't get too excited if it's the former though, it's not quite nobel > >> prize > >> stuff > >> > >> 2009/9/25 Velvet Fist, Iron Glove <[email protected]> > >> > >> > Are you using those props elsewhere than the skybox? You'll need to > >> > check those too if you haven't done so. > >> > > >> > -- VFIG > >> > > >> > On 25 Sep 2009, at 02:56, Major Johnson wrote: > >> > > >> > > I turned off everything but props, selected them all, and checked. > >> > > Every > >> > > single last one is set Not Solid (I even checked the trees > >> > > individually). > >> > > > >> > > I know it's not a big issue, but it does throw a chunk of console > >> > > errors on > >> > > map load. > >> > > > >> > > Draco18s > >> > > > >> > > > >> > > On Thu, Sep 24, 2009 at 9:36 PM, Joe W-A <[email protected]> > wrote: > >> > > > >> > >> You sure you didn't miss a couple? Since you have to do that on > >> > >> each prop, > >> > >> I > >> > >> mean. > >> > >> It's not a big deal anyway, they just won't be solid. > >> > >> > >> > >> 2009/9/25 Major Johnson <[email protected]> > >> > >> > >> > >>> Any news on the skybox props still thinking they're solid? > >> > >>> > >> > >>> > >> > >>> > >> > >>> > >> > >>> On Thu, Sep 24, 2009 at 7:12 PM, Velvet Fist, Iron Glove < > >> > >>> [email protected]> wrote > >> > >>> > >> > >>>> Yes: once VBSP encounters a leak (i.e. an entity that is touching > >> > >>>> the > >> > >>>> "void", in your case the trigger_teleports), it doesn't know what > >> > >>>> the > >> > >>>> "inside" or "outside" of the map is anymore, and will often > report > >> > >>>> spurious extra errors. That'll have been the cause of those > >> > >>>> messages. > >> > >>>> > >> > >>> > >> > >>> I guess that would do it. Those errors aren't coming up anymore. > >> > >>> > >> > >>> Draco18s > >> > >>> _______________________________________________ > >> > >>> To unsubscribe, edit your list preferences, or view the list > >> > >>> archives, > >> > >>> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >>> > >> > >>> > >> > >> _______________________________________________ > >> > >> To unsubscribe, edit your list preferences, or view the list > >> > >> archives, > >> > >> please visit: > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >> > >> > >> > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > >> > > archives, please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > > > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > > >> > > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
