Are you using those props elsewhere than the skybox? You'll need to  
check those too if you haven't done so.

-- VFIG

On 25 Sep 2009, at 02:56, Major Johnson wrote:

> I turned off everything but props, selected them all, and checked.   
> Every
> single last one is set Not Solid (I even checked the trees  
> individually).
>
> I know it's not a big issue, but it does throw a chunk of console  
> errors on
> map load.
>
> Draco18s
>
>
> On Thu, Sep 24, 2009 at 9:36 PM, Joe W-A <[email protected]> wrote:
>
>> You sure you didn't miss a couple? Since you have to do that on  
>> each prop,
>> I
>> mean.
>> It's not a big deal anyway, they just won't be solid.
>>
>> 2009/9/25 Major Johnson <[email protected]>
>>
>>> Any news on the skybox props still thinking they're solid?
>>>
>>>
>>>
>>>
>>> On Thu, Sep 24, 2009 at 7:12 PM, Velvet Fist, Iron Glove <
>>> [email protected]> wrote
>>>
>>>> Yes: once VBSP encounters a leak (i.e. an entity that is touching  
>>>> the
>>>> "void", in your case the trigger_teleports), it doesn't know what  
>>>> the
>>>> "inside" or "outside" of the map is anymore, and will often report
>>>> spurious extra errors. That'll have been the cause of those  
>>>> messages.
>>>>
>>>
>>> I guess that would do it.  Those errors aren't coming up anymore.
>>>
>>> Draco18s
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