Yeah, basically either you've discovered some fantastically unprecedented
new way of getting that error or you missed one
don't get too excited if it's the former though, it's not quite nobel prize
stuff

2009/9/25 Velvet Fist, Iron Glove <[email protected]>

> Are you using those props elsewhere than the skybox? You'll need to
> check those too if you haven't done so.
>
> -- VFIG
>
> On 25 Sep 2009, at 02:56, Major Johnson wrote:
>
> > I turned off everything but props, selected them all, and checked.
> > Every
> > single last one is set Not Solid (I even checked the trees
> > individually).
> >
> > I know it's not a big issue, but it does throw a chunk of console
> > errors on
> > map load.
> >
> > Draco18s
> >
> >
> > On Thu, Sep 24, 2009 at 9:36 PM, Joe W-A <[email protected]> wrote:
> >
> >> You sure you didn't miss a couple? Since you have to do that on
> >> each prop,
> >> I
> >> mean.
> >> It's not a big deal anyway, they just won't be solid.
> >>
> >> 2009/9/25 Major Johnson <[email protected]>
> >>
> >>> Any news on the skybox props still thinking they're solid?
> >>>
> >>>
> >>>
> >>>
> >>> On Thu, Sep 24, 2009 at 7:12 PM, Velvet Fist, Iron Glove <
> >>> [email protected]> wrote
> >>>
> >>>> Yes: once VBSP encounters a leak (i.e. an entity that is touching
> >>>> the
> >>>> "void", in your case the trigger_teleports), it doesn't know what
> >>>> the
> >>>> "inside" or "outside" of the map is anymore, and will often report
> >>>> spurious extra errors. That'll have been the cause of those
> >>>> messages.
> >>>>
> >>>
> >>> I guess that would do it.  Those errors aren't coming up anymore.
> >>>
> >>> Draco18s
> >>> _______________________________________________
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> >>>
> >>>
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> >>
> >>
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>
>
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