On Mon, Feb 1, 2010 at 8:42 PM, Luca Barbieri <l...@luca-barbieri.com> wrote: >> Where the semantic indicates some relationship to actual system resources, I >> agree that the number is constrained by the number of those system >> resources. In the case of the gallium "GENERIC" semantic, there is >> explicitly no system resource that semantic is referring to and hence no >> limit on the index. > > GENERIC[i] refers to a slot in the output register file of the vertex > shader or a slot in the input register file of the fragment shader. > It also refers to the interpolator unit that interpolates data between > those two registers.
Luca, I see our point of agreement being that we want to help drivers avoid re-translating shaders at binding time. Our disagreement basically boils down to a difference between improving things on one type of hardware (with fixed-function interpolators) versus doing a better job everywhere, in particular also helping hardware that does interpolation in the shader (i965, llvmpipe, r800?). Right now, I feel like you're basically dug in and arguing the same point again and again. That makes it really hard to work on finding a path forward that addresses both of our concerns. Personally I'm going to take a break from this thread, spend a couple of days looking at i965, etc, to see what can be done to improve things there, and maybe come back with an alternate proposal. Keith ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev