> ----------
> Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]]
> Verzonden: dinsdag 23 februari 1999 18:31
> Aan: [EMAIL PROTECTED]
> Onderwerp: Re: AW: AW: About Snatcher...
>
> At 02:02 PM 2/23/99 +0100, you wrote:
>
> >I want to arrange the whole soundtrack maybe with some other composers.
> We
> >could make Moonsound versions of the music. Or maybe it's wise to keep
> the
> >original music. It helps to set the atmosphere. Snatcher without SCC?
> Hmmmm,
> >I don't know.
>
> I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
> Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there
> are
> enough options to play the original music.
>
> If a reprogramming is done, why not allow the user to select either
> original music or re-arranged music?
>
> >[Ripping GFX from PSX version]
> >
> >So how do you want to "snatch" these graphics? I own a Explorer so I can
> >grab some pictures. But animations would be a problem.
>
> Another option is to rip GFX directly from CD, by writing the appropriate
> converter. If the file format is not too difficult, this will work very
> well.
>
> >Another problem is
> >the size of the pictures and the amount of colors used. It has to be
> screen
> >8 or even 12.
>
> Or we could finally make a GFX9000 game...
> GFX9000 can display 15bit pictures, which is the highest color depth that
> the PSX supports.
So 3 people can play it because they have a GFX 9000.
> >[Editing as GIF or BMP]
> >
> >Why convert it first from pc to MSX? It is a MSX game, so we make it on
> MSX.
>
> Ever heard of the term "cross-development"? The professionals use it all
> the time.
But I think the graphic programs for MSX are better than the programs for
PC. I mean that the MSX programs are capable to change little things like
colors and some pixels very fast. I don't need a PC for that. When you use
for example Adobe Photoshop you can make wonderful pictures, but you cannot
use them on MSX without quality loss
> >BMP or GIF files can't be used on MSX directely, so we cannot use them.
>
> Writing a BMP to screen 5 converter is much easier than writing a game
> like
> Snatcher...
>
> Bye,
> Maarten
>
>
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