On 2009/01/14 15:52, Vasily Stepanov <vasily.stepa...@gmail.com> wrote: > > Now let's talk about your definition of "impatient". What do you mean > > by that? > > Client can ask for chunk to quick, and then he will receive duplicated chunk.
You're trying to get around my question ;-) Define "too quick"! And then define "too slow". How does the client know whether he's too quick or too slow? > > Its only problem is rate limiting. > > I don't get it, what "rate limiting"? When the network between the client and the server is saturated, TCP sees packet loss, and throttles the connection. We can't do that easily with UDP, not without losing UDP's advantages. Max ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Musicpd-dev-team mailing list Musicpd-dev-team@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/musicpd-dev-team