Oh yea, the timeline is still a ball of hurt.  At the office we use it in
an extremely controlled way and for very specifically scoped tasks all
automated and scripted and it seems to work fine….but if you try to use it
loose like any individual would with the “create comp” workflow you just
want to beat your head in.

I used it on a short during the beta and I was ready to tear my hair out.
I did so much manual rebuilding scripts to fix random things never
rendering from the timeline.  R3D files + Quicktime + any custom OCIO
besides nuke-default and everything breaks(still an issue with the shipping
version). It ended up being easier to just create all the comps from the
timeline, manually fix 10 sequences with 30-40 plates each one by one
because the default comp NS makes is crap.  Then manually render all the nk
files.  That was simply for doing a conform and converting the plates to
EXR.

It would have been faster if I made a spreadsheet of the 350 clips and
manually converted everything in RedCineXPro.

On Thu, Jul 14, 2016 at 11:14 PM, Frank Rueter|OHUfx <fr...@ohufx.com>
wrote:

> little follow up:
> deleting the copm container and creating a new one via build track (same
> exact script, same exact renders) made it work again.
> Unfortunately the localisation's "delete unused files" thingy has caused
> all clips in my current timeline to error out because they can't find their
> localised footage anymore.
> In other words, localisation seems more broken than ever.
>
>
> On 15/07/16 6:07 pm, Frank Rueter|OHUfx wrote:
>
> So I thought I'd share my current experience with Nuke Studio 10 after
> because people asked:
> I just created a comp, tracked a couple of graphics onto the plate and
> have been trying for an hour to render it to the timeline.
> The renders are there, there are no errors or warnings, but the comp
> container remains red as if it has never been rendered.
> I have rendered the script outside of NS in "normal" Nuke without trouble,
> I can read the results everywhere (including Nuke), but the timeline just
> pretends they don't exist. The background render queue even states that the
> render has been completed.
>
> I then got a prompt that my local cache was full, so I chose to "delete
> unused files".
> After that, when trying to render the comp container, I now get an error
> saying it can't find the LOCALISED script - WTF?????
> So not only did NS identify the script that I am *currently trying to
> render* in the timeline as unused, it also doesn't know that it should
> just use the original script that was linked to the comp container when it
> can't find the localised one.
>
> I don't know if I should laugh or cry but my afternoon has been wasted
> trying to get a graphic on top of a shot and view the result in the
> timeline.
>
> more beer....
>
>
>
> On 13/07/16 6:06 am, Nathan Dunsworth wrote:
>
> Someone mind pasting that line from there config?  Dont have access to a
> pre 9 version atm.
>
> On Tue, Jul 12, 2016 at 11:03 AM, Deke Kincaid <dekekinc...@gmail.com>
> wrote:
>
>> Yes, there are a few preferences which still never made it over from 8.0
>> which is annoying and a bit like wtf, why 2 years later are they still
>> missing?
>>
>> You probably already know this but as a work around you can get it back
>> by setting that preference in 8.0 and manually copy it to your 9/10.x prefs
>> file and they still work.
>>
>> On Tue, Jul 12, 2016 at 9:58 AM, Nathan Dunsworth <
>> <nathandunswo...@gmail.com>nathandunswo...@gmail.com> wrote:
>>
>>> All that and they still cant put back in the script editor preference
>>> that they took out by *accident* back in 9.
>>>
>>> Guess I must be a minority in that if I take something out by accident I
>>> put it at max priority and not "give us feedback on how important it is"
>>> level :/
>>>
>>>
>>> On Tue, Jul 12, 2016 at 9:52 AM, Deke Kincaid < <dekekinc...@gmail.com>
>>> dekekinc...@gmail.com> wrote:
>>>
>>>> Pretty good so far.
>>>>
>>>>    1. Way more stable then Nuke 9.0v8. Stability is pretty amazing for
>>>>    a v1 release where it normally takes till v5 or v7 to get this far and
>>>>    9.0v8 still crashed like crazy. 9.0 imho was the worst release for
>>>>    stability since 5.0/6.0.
>>>>    2. OCIO in read/write nodes is pretty nice, still needs work.
>>>>    3. On linux I can use a modern compiler finally(gcc4.8)!
>>>>    4. New raytracer is cool and fast, works with
>>>>    reflections/refractions shaders
>>>>    5. Smart Vectors and VectorBlur2 is an awesome update.
>>>>    6. Arri SDK was finally updated(9.x was 2-3 years old).  Can read
>>>>    files from newer cameras such as Arri65.
>>>>
>>>> bad:
>>>>
>>>>    1. Not as stable as Nuke 7
>>>>    2. OCIO has major issues around Quicktime, MXF, DNG and Red files.
>>>>    Works fine if you only use image sequences.
>>>>    3. OCIO testing and switching profiles a bunch of stuff randomly
>>>>    breaks and crashes. Once you lock them down it works fine.
>>>>    4. Still has weird completely random crashes when reading files,
>>>>    especially around Red files.
>>>>    5. Red SDK is ancient, so again, you can’t read the newest camera
>>>>    files properly
>>>>    6. Localization rework still has a ton of issues with larger
>>>>    facilities and isn’t fully ready for prime time yet (will work for 
>>>> smaller
>>>>    shops).
>>>>    7. Compiling plugins on osx linked to external libraries still
>>>>    sucks.  You have to use a compiler on a machine frozen in carbonate from
>>>>    the stone age (snow leopard).
>>>>    8. Raytracer is beta, not extendable, a lot of features still don’t
>>>>    work with it (deep, sprites).
>>>>
>>>>
>>>>
>>>> On Tue, Jul 12, 2016 at 7:22 AM, Rich Bobo < <richb...@mac.com>
>>>> richb...@mac.com> wrote:
>>>>
>>>>> Hi all,
>>>>>
>>>>> Just wondering what is the general opinion on upgrading to Nuke 10?
>>>>> Since it’s been out for a while now, are there any major flaws to 
>>>>> recommend
>>>>> against upgrading or any significant advantages…?
>>>>>
>>>>> Thanks!
>>>>> Rich
>>>>>
>>>>>
>>>>>
>>>>> Rich Bobo
>>>>> Senior VFX Compositor
>>>>> Armstrong White
>>>>> Email:   <rich.b...@armstrong-white.com>rich.b...@armstrong-white.com
>>>>> <http://armstrong-white.com/>http://armstrong-white.com/
>>>>>
>>>>> Email:   <richb...@mac.com>richb...@mac.com
>>>>> Mobile:  (248) 840-2665 <%28248%29%20840-2665>
>>>>> Web:   <http://richbobo.com/>http://richbobo.com/
>>>>>
>>>>> "The most beautiful thing we can experience is the mysterious. It is
>>>>> the source of all true art and science."
>>>>> - Albert Einstein (1879 - 1955)
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Nuke-users mailing list
>>>>> <Nuke-users@support.thefoundry.co.uk>
>>>>> Nuke-users@support.thefoundry.co.uk, <http://forums.thefoundry.co.uk/>
>>>>> http://forums.thefoundry.co.uk/
>>>>> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> Nuke-users mailing list
>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>
>>>
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
>
>
> _______________________________________________
> Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, 
> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
> --
> [image: ohufxLogo 50x50] <http://www.ohufx.com>
>
> *vfx for storytellers <http://www.ohufx.com> *
>
> *vfx compositing <http://ohufx.com/index.php/vfx-compositing> | workflow
> customisation & consulting <http://ohufx.com/index.php/vfx-customising>*
> * W E L L I N G T O N    |    N E W   Z E A L A N D *
>
>
> _______________________________________________
> Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, 
> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
> --
> [image: ohufxLogo 50x50] <http://www.ohufx.com>
>
> *vfx for storytellers <http://www.ohufx.com> *
>
> *vfx compositing <http://ohufx.com/index.php/vfx-compositing> | workflow
> customisation & consulting <http://ohufx.com/index.php/vfx-customising>*
> * W E L L I N G T O N    |    N E W   Z E A L A N D *
>
> _______________________________________________
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to