in 10.v3 it comes up in the tab menu as RayRender(BETA). Also in the toolbar below 'ScanlineRender'. May be a X feature.
On 14 July 2016 at 18:28, Howard Jones <how...@axis-vfx.com> wrote: > How do you get the rayrenderer up? i tried calling it via 'x' but keep > getting errors > > Howard > > On 13 Jul 2016, at 8:03 pm, Marten Blumen <mar...@gmail.com> wrote: > > AutoFoundry or FoundryDesk rolls off the tongue nicely :) > > Nuke10 is really good. Very good auto caching system which helps thing > like camera tracking, painting is meant to be smoother, vector tools are > all ace, no worries doing vector blurs now - looks better, processes > faster. Still old boring bugs and slowdowns in the 3d system, but the > raytracer has just got deformation blurs too. One option is that you can > fill in the gaps of the raytracer using PRenderman if needed. > > On 13 July 2016 at 20:28, Nathan Dunsworth <nathandunswo...@gmail.com> > wrote: > >> At this point it's pretty obv the reasons for why things like this go on. >> >> To big to fail smell like the autodesk mentality. Just look at the email >> thread a month or so ago about support being a cluster fsk. >> >> It's all about what's makes a pretty new features pdf to con the next >> purchase out. >> >> On Wednesday, July 13, 2016, Erik Johansson <erik.johans...@fido.se> >> wrote: >> >>> I think everyone got a lot of "Why?" questions >>> On Jul 13, 2016 10:18, "Howard Jones" <how...@axis-vfx.com> wrote: >>> >>>> And if it is that easy, why on earth has the Foundry not fixed it?? >>>> >>>> Howard >>>> >>>> On 13 Jul 2016, at 7:45 am, Simon Björk <bjork.si...@gmail.com> wrote: >>>> >>>> >>>> Are you kidding me? Two years of being annoyed with this and the pref >>>> is still working? Wow... I remember bug reporting this back when 9 was >>>> released, but I guess it disappeared in the many many this that broke with >>>> that release. I also remember trying to set the pref via scripting and it >>>> didn't work (nuke.root()["clearOnSuccess"].setValue(False). I wonder if >>>> this works now? >>>> >>>> Anyway, thanks Nathan and Deke! >>>> >>>> Skickat från min iPhone >>>> >>>> 12 juli 2016 kl. 23:58 skrev Nathan Dunsworth < >>>> nathandunswo...@gmail.com>: >>>> >>>> In bold, thanks Deke for the suggestion... >>>> >>>> Preferences { >>>> inputs 0 >>>> name Preferences >>>> selectedGPUDeviceName "no GPU available" >>>> platformPathRemaps "" >>>> *clearOnSuccess false* >>>> } >>>> >>>> >>>> On Tue, Jul 12, 2016 at 2:50 PM, Michael Garrett <michaeld...@gmail.com >>>> > wrote: >>>> >>>>> Howard, >>>>> >>>>> I've been using it for temp shots right now, which means it's more >>>>> forgiving and I don't need to do the cleanup to such an extent on the >>>>> 5-15% >>>>> of it that glitches out. But I'm just using it in a pretty vanilla way, no >>>>> secret methodology as far as I know. With VectorDistort, I've been >>>>> setting >>>>> the frame distance to zero. I've been tracking stuff to faces that have >>>>> had >>>>> a lot of movement, without going too "off model". Also tracking flames to >>>>> moving bodies. In that situation, I have to account for the flames going >>>>> beyond the edges of the person, but sometimes just blurring or offsetting >>>>> the UV map (baked out) is enough to get me over the line. >>>>> >>>>> Converting SmartVectors to motion vectors is nice too. >>>>> >>>>> Cheers, >>>>> Michael >>>>> >>>>> On 12 July 2016 at 12:31, Howard Jones <how...@axis-vfx.com> wrote: >>>>> >>>>>> What’s the trick!! - still waiting for a success (apart from some >>>>>> funky effects) >>>>>> >>>>>> *Howard **Jones* >>>>>> Visual Effects Supervisor >>>>>> m: 07973 265624 | e: how...@axis-vfx.com | w: www.axis-vfx.com >>>>>> >>>>>> On 12 Jul 2016, at 16:23, Michael Garrett <michaeld...@gmail.com> >>>>>> wrote: >>>>>> >>>>>> For me, SmartVector has been a game changer. The updated colour >>>>>> management is also welcome. >>>>>> >>>>>> On 12 July 2016 at 10:22, Rich Bobo <richb...@mac.com> wrote: >>>>>> >>>>>>> Hi all, >>>>>>> >>>>>>> Just wondering what is the general opinion on upgrading to Nuke 10? >>>>>>> Since it’s been out for a while now, are there any major flaws to >>>>>>> recommend >>>>>>> against upgrading or any significant advantages…? >>>>>>> >>>>>>> Thanks! >>>>>>> Rich >>>>>>> >>>>>>> >>>>>>> >>>>>>> Rich Bobo >>>>>>> Senior VFX Compositor >>>>>>> Armstrong White >>>>>>> Email: rich.b...@armstrong-white.com >>>>>>> http://armstrong-white.com/ >>>>>>> >>>>>>> Email: richb...@mac.com >>>>>>> Mobile: (248) 840-2665 >>>>>>> Web: http://richbobo.com/ >>>>>>> >>>>>>> "The most beautiful thing we can experience is the mysterious. It is >>>>>>> the source of all true art and science." >>>>>>> - Albert Einstein (1879 - 1955) >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Nuke-users mailing list >>>>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> *A X I S V F X* >>>>>> >>>>>> The Bottle Yard Studios >>>>>> >>>>>> Whitchurch Lane >>>>>> >>>>>> Bristol BS14 0BH >>>>>> >>>>>> >>>>>> >>>>>> axis-vfx.com >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> >>>> >>>> *A X I S V F X* >>>> >>>> The Bottle Yard Studios >>>> >>>> Whitchurch Lane >>>> >>>> Bristol BS14 0BH >>>> >>>> >>>> >>>> axis-vfx.com >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > *A X I S V F X* > > The Bottle Yard Studios > > Whitchurch Lane > > Bristol BS14 0BH > > > > axis-vfx.com > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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