Thanks. Think I'm on 10v1 so will upgrade

Howard

> On 14 Jul 2016, at 7:56 am, Marten Blumen <mar...@gmail.com> wrote:
> 
> in 10.v3 it comes up in the tab menu as RayRender(BETA). Also in the toolbar 
> below 'ScanlineRender'. May be a X feature.
> 
>> On 14 July 2016 at 18:28, Howard Jones <how...@axis-vfx.com> wrote:
>> How do you get the rayrenderer up? i tried calling it via 'x' but keep 
>> getting errors
>> 
>> Howard
>> 
>>> On 13 Jul 2016, at 8:03 pm, Marten Blumen <mar...@gmail.com> wrote:
>>> 
>>> AutoFoundry or FoundryDesk rolls off the tongue nicely :)
>>> 
>>> Nuke10 is really good. Very good auto caching system which helps thing like 
>>> camera tracking, painting is meant to be smoother, vector tools are all 
>>> ace, no worries doing vector blurs now - looks better, processes faster. 
>>> Still old boring bugs and slowdowns in the 3d system, but the raytracer has 
>>> just got deformation blurs too.  One option is that you can fill in the 
>>> gaps of the raytracer using PRenderman if needed.
>>> 
>>>> On 13 July 2016 at 20:28, Nathan Dunsworth <nathandunswo...@gmail.com> 
>>>> wrote:
>>>> At this point it's pretty obv the reasons for why things like this go on.
>>>> 
>>>> To big to fail smell like the autodesk mentality.  Just look at the email 
>>>> thread a month or so ago about support being a cluster fsk.
>>>> 
>>>> It's all about what's makes a pretty new features pdf to con the next 
>>>> purchase out.
>>>> 
>>>>> On Wednesday, July 13, 2016, Erik Johansson <erik.johans...@fido.se> 
>>>>> wrote:
>>>>> I think everyone got a lot of "Why?" questions
>>>>> 
>>>>>> On Jul 13, 2016 10:18, "Howard Jones" <how...@axis-vfx.com> wrote:
>>>>>> And if it is that easy, why on earth has the Foundry not fixed it??
>>>>>> 
>>>>>> Howard
>>>>>> 
>>>>>>> On 13 Jul 2016, at 7:45 am, Simon Björk <bjork.si...@gmail.com> wrote:
>>>>>>> 
>>>>>>> 
>>>>>>> Are you kidding me? Two years of being annoyed with this and the pref 
>>>>>>> is still working? Wow... I remember bug reporting this back when 9 was 
>>>>>>> released, but I guess it disappeared in the many many this that broke 
>>>>>>> with that release. I also remember trying to set the pref via scripting 
>>>>>>> and it didn't work (nuke.root()["clearOnSuccess"].setValue(False). I 
>>>>>>> wonder if this works now?
>>>>>>> 
>>>>>>> Anyway, thanks Nathan and Deke!
>>>>>>> 
>>>>>>> Skickat från min iPhone
>>>>>>> 
>>>>>>>> 12 juli 2016 kl. 23:58 skrev Nathan Dunsworth 
>>>>>>>> <nathandunswo...@gmail.com>:
>>>>>>>> 
>>>>>>>> In bold, thanks Deke for the suggestion...
>>>>>>>> 
>>>>>>>> Preferences {
>>>>>>>>  inputs 0
>>>>>>>>  name Preferences
>>>>>>>>  selectedGPUDeviceName "no GPU available"
>>>>>>>>  platformPathRemaps ""
>>>>>>>>  clearOnSuccess false
>>>>>>>> }
>>>>>>>> 
>>>>>>>> 
>>>>>>>>> On Tue, Jul 12, 2016 at 2:50 PM, Michael Garrett 
>>>>>>>>> <michaeld...@gmail.com> wrote:
>>>>>>>>> Howard,
>>>>>>>>> 
>>>>>>>>> I've been using it for temp shots right now, which means it's more 
>>>>>>>>> forgiving and I don't need to do the cleanup to such an extent on the 
>>>>>>>>> 5-15% of it that glitches out. But I'm just using it in a pretty 
>>>>>>>>> vanilla way, no secret methodology as far as I know.  With 
>>>>>>>>> VectorDistort, I've been setting the frame distance to zero. I've 
>>>>>>>>> been tracking stuff to faces that have had a lot of movement, without 
>>>>>>>>> going too "off model". Also tracking flames to moving bodies. In that 
>>>>>>>>> situation, I have to account for the flames going beyond the edges of 
>>>>>>>>> the person, but sometimes just blurring or offsetting the UV map 
>>>>>>>>> (baked out) is enough to get me over the line.
>>>>>>>>> 
>>>>>>>>> Converting SmartVectors to motion vectors is nice too. 
>>>>>>>>> 
>>>>>>>>> Cheers,
>>>>>>>>> Michael
>>>>>>>>> 
>>>>>>>>>> On 12 July 2016 at 12:31, Howard Jones <how...@axis-vfx.com> wrote:
>>>>>>>>>> What’s the trick!! - still waiting for a success (apart from some 
>>>>>>>>>> funky effects)
>>>>>>>>>> 
>>>>>>>>>> Howard Jones
>>>>>>>>>> Visual Effects Supervisor
>>>>>>>>>> m: 07973 265624 | e: how...@axis-vfx.com | w: www.axis-vfx.com
>>>>>>>>>> 
>>>>>>>>>>> On 12 Jul 2016, at 16:23, Michael Garrett <michaeld...@gmail.com> 
>>>>>>>>>>> wrote:
>>>>>>>>>>> 
>>>>>>>>>>> For me, SmartVector has been a game changer. The updated colour 
>>>>>>>>>>> management is also welcome.
>>>>>>>>>>> 
>>>>>>>>>>> On 12 July 2016 at 10:22, Rich Bobo <richb...@mac.com> wrote:
>>>>>>>>>>>> Hi all,
>>>>>>>>>>>> 
>>>>>>>>>>>> Just wondering what is the general opinion on upgrading to Nuke 
>>>>>>>>>>>> 10? Since it’s been out for a while now, are there any major flaws 
>>>>>>>>>>>> to recommend against upgrading or any significant advantages…?
>>>>>>>>>>>> 
>>>>>>>>>>>> Thanks!
>>>>>>>>>>>> Rich
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> Rich Bobo
>>>>>>>>>>>> Senior VFX Compositor
>>>>>>>>>>>> Armstrong White
>>>>>>>>>>>> Email:  rich.b...@armstrong-white.com
>>>>>>>>>>>> http://armstrong-white.com/
>>>>>>>>>>>> 
>>>>>>>>>>>> Email:  richb...@mac.com
>>>>>>>>>>>> Mobile:  (248) 840-2665
>>>>>>>>>>>> Web:  http://richbobo.com/
>>>>>>>>>>>> 
>>>>>>>>>>>> "The most beautiful thing we can experience is the mysterious. It 
>>>>>>>>>>>> is the source of all true art and science."
>>>>>>>>>>>> - Albert Einstein (1879 - 1955)
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> 
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>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> A X I S V F X
>>>>>>>>>> The Bottle Yard Studios
>>>>>>>>>> Whitchurch Lane
>>>>>>>>>> Bristol BS14 0BH
>>>>>>>>>>  
>>>>>>>>>> axis-vfx.com
>>>>>>>>>> 
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>>>>>>>>> 
>>>>>>>>> 
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>>>>>> 
>>>>>> 
>>>>>> A X I S V F X
>>>>>> The Bottle Yard Studios
>>>>>> Whitchurch Lane
>>>>>> Bristol BS14 0BH
>>>>>>  
>>>>>> axis-vfx.com
>>>>>> 
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>> 
>> 
>> 
>> A X I S V F X
>> The Bottle Yard Studios
>> Whitchurch Lane
>> Bristol BS14 0BH
>>  
>> axis-vfx.com
>> 
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