little follow up:
deleting the copm container and creating a new one via build track (same exact script, same exact renders) made it work again. Unfortunately the localisation's "delete unused files" thingy has caused all clips in my current timeline to error out because they can't find their localised footage anymore.
In other words, localisation seems more broken than ever.

On 15/07/16 6:07 pm, Frank Rueter|OHUfx wrote:
So I thought I'd share my current experience with Nuke Studio 10 after because people asked: I just created a comp, tracked a couple of graphics onto the plate and have been trying for an hour to render it to the timeline. The renders are there, there are no errors or warnings, but the comp container remains red as if it has never been rendered. I have rendered the script outside of NS in "normal" Nuke without trouble, I can read the results everywhere (including Nuke), but the timeline just pretends they don't exist. The background render queue even states that the render has been completed.

I then got a prompt that my local cache was full, so I chose to "delete unused files". After that, when trying to render the comp container, I now get an error saying it can't find the LOCALISED script - WTF????? So not only did NS identify the script that I am *currently trying to render* in the timeline as unused, it also doesn't know that it should just use the original script that was linked to the comp container when it can't find the localised one.

I don't know if I should laugh or cry but my afternoon has been wasted trying to get a graphic on top of a shot and view the result in the timeline.

more beer....



On 13/07/16 6:06 am, Nathan Dunsworth wrote:
Someone mind pasting that line from there config? Dont have access to a pre 9 version atm.

On Tue, Jul 12, 2016 at 11:03 AM, Deke Kincaid <dekekinc...@gmail.com <mailto:dekekinc...@gmail.com>> wrote:

    Yes, there are a few preferences which still never made it over
    from 8.0 which is annoying and a bit like wtf, why 2 years later
    are they still missing?

    You probably already know this but as a work around you can get
    it back by setting that preference in 8.0 and manually copy it to
    your 9/10.x prefs file and they still work.

    On Tue, Jul 12, 2016 at 9:58 AM, Nathan Dunsworth
    <nathandunswo...@gmail.com> wrote:

        All that and they still cant put back in the script editor
        preference that they took out by *accident* back in 9.

        Guess I must be a minority in that if I take something out by
        accident I put it at max priority and not "give us feedback
        on how important it is" level :/


        On Tue, Jul 12, 2016 at 9:52 AM, Deke Kincaid
        <dekekinc...@gmail.com> wrote:

            Pretty good so far.

             1. Way more stable then Nuke 9.0v8. Stability is pretty
                amazing for a v1 release where it normally takes till
                v5 or v7 to get this far and 9.0v8 still crashed like
                crazy. 9.0 imho was the worst release for stability
                since 5.0/6.0.
             2. OCIO in read/write nodes is pretty nice, still needs
                work.
             3. On linux I can use a modern compiler finally(gcc4.8)!
             4. New raytracer is cool and fast, works with
                reflections/refractions shaders
             5. Smart Vectors and VectorBlur2 is an awesome update.
6. Arri SDK was finally updated(9.x was 2-3 years old). Can read files from newer cameras such as Arri65.

            bad:

             1. Not as stable as Nuke 7
             2. OCIO has major issues around Quicktime, MXF, DNG and
                Red files. Works fine if you only use image sequences.
             3. OCIO testing and switching profiles a bunch of stuff
                randomly breaks and crashes. Once you lock them down
                it works fine.
             4. Still has weird completely random crashes when
                reading files, especially around Red files.
             5. Red SDK is ancient, so again, you can’t read the
                newest camera files properly
             6. Localization rework still has a ton of issues with
                larger facilities and isn’t fully ready for prime
                time yet (will work for smaller shops).
             7. Compiling plugins on osx linked to external libraries
                still sucks. You have to use a compiler on a machine
                frozen in carbonate from the stone age (snow leopard).
             8. Raytracer is beta, not extendable, a lot of features
                still don’t work with it (deep, sprites).



            On Tue, Jul 12, 2016 at 7:22 AM, Rich Bobo
            <richb...@mac.com> wrote:

                Hi all,

                Just wondering what is the general opinion on
                upgrading to Nuke 10? Since it’s been out for a while
                now, are there any major flaws to recommend against
                upgrading or any significant advantages…?

                Thanks!
                Rich



                Rich Bobo
                Senior VFX Compositor
                Armstrong White
                Email: rich.b...@armstrong-white.com
                http://armstrong-white.com/

                Email: richb...@mac.com
                Mobile: (248) 840-2665 <tel:%28248%29%20840-2665>
                Web: http://richbobo.com/

                "The most beautiful thing we can experience is
                the mysterious. It is the source of all true art and
                science."
                - Albert Einstein (1879 - 1955)






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