Well, I guess it all boils down to weather or not the group is having fun.
I can see a group of tenth level characters tracking a wolf down as fun,
provided that everyone is roleplaying thier characters.. (I mean, a Ranger
would do something like that ICly, right? And the paladan would be itching
to protect the town, I'd bet...:) )
However, I would say, from experience, that meeting something that would
slaughter the party is no fun. (We wound up fighting a Uberbaddy with a
higher CR than an acient red wyrm, he slaughtered six fifteenth level
characters, it wasn't pretty... !@#$! vorpral sword)
I guess what I'm rambling about is that it depends on the group.. a "Kick
the door down" style of gamer (To use the DMG's term for "Hack and slash")
Wouldn't have fun tracking down something that wouldn't even give them exp.
However, for a roleplayer it might be a chance to roleplay in a safe
environment.
Just my two cents.
Bearfoot
>From: Doug Meerschaert <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: [ogf-d20-l] What do you think about CRs and random encounter
>tables?
>Date: Sat, 24 Feb 2001 14:20:28 -0500
>
>Walter Christensen wrote:
>
>>Do you adjust the dungeons/adventures to the level of your PCs?
>
>Sometimes. But that's a manner of me being greyhawkian in this
>campaing. Ideally, I'd just have a bunch of possibilties all laid out
>in advance, and the PCs would choose their fates as they came.
>
>> If so, why don't you do the same for the random encounters in those
>>areas?
>
>'cause then you're re-doing settings. A better idea is to have
>different parts of the world have different horrors.
>
>>If you don't run adventures tailored to the level of your party this
>>wouldn't apply, but you would then get the odd scenarios of 10th
>>level characters tracking and defeating the mundane wolf causing so
>>much trouble in the local area, and 1st level caracters stumbling
>>upon a lich's lair.
>
>Yep. Which is why *adventures* (i.e., planned-out encoutners with a
>semblance of plot) are planned per level of the party.
>
>
>With a random table, you can always just run.
>
>
>
>DM
>
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