"Ryan S. Dancey" wrote:
> Check this out and provide your last round of comments!:
Sure.
> OPEN GAME LICENSE Version 1.0
> The following text is the property of Wizards of the Coast, Inc. and is
> Copyright 2000 Wizards of the Coast, Inc (�Wizards�). All Rights Reserved.
> No permission is granted to reprint or redistribute this text in any media
> without the prior written consent of the Copyright Holder.
I also would like this copyright someone other than WotC... once released.
> 1. Definitions: <SNIP>
A "layman's guide to the OGL" would be nice. I suspect "potation" is a legal
term meaning "move" or something, but I really have no idea. (Of course, that's
not as important as the OGL itself...)
> 2. The License: This License applies to any Open Game Content that contains
> a notice indicating that the Open Game Content may only be Used under and in
> terms of this License. You must affix such a notice to any Open Game Content
> that you Use. No terms may be added to or subtracted from this License
> except as described by the License itself. No other terms or conditions may
> be applied to any Open Game Content distributed using this License.
But "Product Identity" could have specific terms applied to it, right?
> 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion
> of this License to include the exact text of the COPYRIGHT NOTICE of any
> Open Game Content You are copying, modifying or distributing, and You must
> add the title, the copyright date, and the copyright holder's name to the
> COPYRIGHT NOTICE of any original Open Game Content you Distribute.
Wow. That's going to be a HUGE notice after awhile...
> 7. Use of Product Identity: You agree not to Use any Product Identity,
> including as an indication as to compatibility, except as expressly licensed
> in another, independent Agreement with the owner of each element of that
> Product Identity. You agree not to indicate compatibility or
> co-adaptability with any Trademark in conjunction with a work containing
> Open Game Content except as expressly licensed in another, independent
> Agreement with the owner of such Trademark. The use of any Product Identity
> in Open Game Content does not constitute a challenge to the ownership of
> that Product Identity. The owner of any Product Identity used in Open Game
> Content shall retain all rights, title and interest in and to that Product
> Identity.
(scratches head, goes back over legal definitions...)
How can Open Game Content include Product Identity when OGC must "not
embody the Product Identity"??? Do you mean something like "Roll against Armor
Class" as OGC when "Armor Class" is Product Identity?
> 9. Updating the License: Wizards or its designated Agents may publish
> updated versions of this License. You may use any authorized version of
> this License to copy, modify and distribute any Open Game Content originally
> distributed under any version of this License.
What about provisions for moving control of the OGL to the OGF?
DM
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