At 11:25 AM 8/25/00 -0700, "Ryan S. Dancey" <[EMAIL PROTECTED]> wrote:
>OPEN GAME LICENSE Version 1.0
>(d)�Open Game Content� means the game mechanic ...
Before I get to any of the licensing questions, those smart quotes
aren't going to look right on all computer systems -- I don't think
they are standard ASCII.
Section (d) of this license completely throws me. I am guessing that
"the game mechanic" refers to the rules system as something separate
from the expression of those rules, but I wonder if "game mechanic"
is a noun that a court could derive any meaning from.
Also, section (d) states that the definition of Open Game Content
"specifically excludes Product Identity." Section (e) then defines a
huge list of things that constitute Product Identity. It sounds to me
like this license specifically disallows anything listed in Section
(e) from being considered Open Game Content, which means the only thing
OGL can apply to is rules.
For instance, the Wizard's Amulet module published by Necromancer
Games (http://www.necromancergames.com) includes their own version
of a leucrotta, which has been released as Open Game Content. Section
(e) of the license states that "creatures" are Product Identity, which
is specifically excluded from being Open Game Content. So the leucrotta
can't be released as OGL, according to my reading of the license as
presently written.
Rogers Cadenhead
E-mail: [EMAIL PROTECTED]
Web: http://www.prefect.com
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