----- Original Message -----
From: "Rogers Cadenhead" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, August 26, 2000 12:42 PM
Subject: Re: [Open_Gaming] OGF (possible) Final Draft
> Also, section (d) states that the definition of Open Game Content
> "specifically excludes Product Identity." Section (e) then defines a
> huge list of things that constitute Product Identity. It sounds to me
> like this license specifically disallows anything listed in Section
> (e) from being considered Open Game Content, which means the only thing
> OGL can apply to is rules.
That is the way I read it too. But I think this is a good thing since this
clause keeps the OGC sections from leaking intellectual property. In my
mind, the OGL is for Opening rules while keeping setting material closed;
there are other licenses (GFDL for instance) if you want to Open everything.
However, section 7 allows you to use a separate license to cover Product
Identity. So you can release your adventure using the OGL and then provide a
seperate license that allows others to use particular elements of your
Product Identity. It would be nice if the OGF had a boilerplate license that
we could use for this sort of thing. Everybody ready to embark on creating
an Open Setting License that is compatible with the OGL?
-kenan
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