Hello, As a newbie user of Java 3D, I have some suggestions in the back of my head for Java 9, as for example: - managing opacity (alpha) on 3D Node (the most important IMO) - parallel lights - managing far / near clip with parallel camera - some more built-in 3D Shapes would be useful
I think that most, if not all, of these are already filed in JIRA. Hervé 2015-04-20 13:15 GMT+02:00 Felix Bembrick <felix.bembr...@gmail.com>: > As awesome as JavaFX is right now, for me it's greatest weakness > especially when compared to competing products is it's extremely > rudimentary support for 3D graphics. Even the old Java3D was considerably > more advanced. > > Is beefing up 3D support in JFX9 seen as a priority and if so what > features are being considered? > > I am not expecting a full-on rival for Unity3D but I am hoping to be able > to build complex 3D games and scientific visualisations using custom > shaders etc. and support for WebGL not just within WebKit itself but in a > stand alone 3D Canvas node with full and extra 3D features. > > Of course all of this must work not just on the desktop but also on mobile > platforms and embedded where feasible. > > Am I dreaming? > > Felix