Anyone? Felix
> On 22 Apr 2015, at 14:35, Felix Bembrick <felix.bembr...@gmail.com> wrote: > > What about: > > 1) Custom shaders > 2) 3D Canvas > > Felix > >> On 22 April 2015 at 11:37, Kevin Rushforth <kevin.rushfo...@oracle.com> >> wrote: >> Of these, handling transparency / blending is likely for JDK 9. >> >> -- Kevin >> >> >> >> Herve Girod wrote: >>> Hello, >>> >>> As a newbie user of Java 3D, I have some suggestions in the back of my head >>> for Java 9, as for example: >>> - managing opacity (alpha) on 3D Node (the most important IMO) >>> - parallel lights >>> - managing far / near clip with parallel camera >>> - some more built-in 3D Shapes would be useful >>> >>> I think that most, if not all, of these are already filed in JIRA. >>> >>> Hervé >>> >>> 2015-04-20 13:15 GMT+02:00 Felix Bembrick <felix.bembr...@gmail.com>: >>> >>> >>>> As awesome as JavaFX is right now, for me it's greatest weakness >>>> especially when compared to competing products is it's extremely >>>> rudimentary support for 3D graphics. Even the old Java3D was considerably >>>> more advanced. >>>> >>>> Is beefing up 3D support in JFX9 seen as a priority and if so what >>>> features are being considered? >>>> >>>> I am not expecting a full-on rival for Unity3D but I am hoping to be able >>>> to build complex 3D games and scientific visualisations using custom >>>> shaders etc. and support for WebGL not just within WebKit itself but in a >>>> stand alone 3D Canvas node with full and extra 3D features. >>>> >>>> Of course all of this must work not just on the desktop but also on mobile >>>> platforms and embedded where feasible. >>>> >>>> Am I dreaming? >>>> >>>> Felix >