What about: 1) Custom shaders 2) 3D Canvas
Felix On 22 April 2015 at 11:37, Kevin Rushforth <kevin.rushfo...@oracle.com> wrote: > Of these, handling transparency / blending is likely for JDK 9. > > -- Kevin > > > > Herve Girod wrote: > >> Hello, >> >> As a newbie user of Java 3D, I have some suggestions in the back of my >> head >> for Java 9, as for example: >> - managing opacity (alpha) on 3D Node (the most important IMO) >> - parallel lights >> - managing far / near clip with parallel camera >> - some more built-in 3D Shapes would be useful >> >> I think that most, if not all, of these are already filed in JIRA. >> >> Hervé >> >> 2015-04-20 13:15 GMT+02:00 Felix Bembrick <felix.bembr...@gmail.com>: >> >> >> >>> As awesome as JavaFX is right now, for me it's greatest weakness >>> especially when compared to competing products is it's extremely >>> rudimentary support for 3D graphics. Even the old Java3D was considerably >>> more advanced. >>> >>> Is beefing up 3D support in JFX9 seen as a priority and if so what >>> features are being considered? >>> >>> I am not expecting a full-on rival for Unity3D but I am hoping to be able >>> to build complex 3D games and scientific visualisations using custom >>> shaders etc. and support for WebGL not just within WebKit itself but in a >>> stand alone 3D Canvas node with full and extra 3D features. >>> >>> Of course all of this must work not just on the desktop but also on >>> mobile >>> platforms and embedded where feasible. >>> >>> Am I dreaming? >>> >>> Felix >>> >>> >>