Well, JavaFX is actually a GUI widget toolkit rather than a 3D graphics engine. I think Kevin laid out what they plan to do for v9 so you can assume that the other things won't get done unless you contribute the code yourself.
I think there are people who are embedding arbitrary OpenGL contexts into the JFX scene graph, so you could plug in a third party 3D engine that way. Though I guess it'd not work on Windows. On Thu, Apr 23, 2015 at 12:37 PM, Felix Bembrick <felix.bembr...@gmail.com> wrote: > Anyone? > > Felix > > > On 22 Apr 2015, at 14:35, Felix Bembrick <felix.bembr...@gmail.com> > wrote: > > > > What about: > > > > 1) Custom shaders > > 2) 3D Canvas > > > > Felix > > > >> On 22 April 2015 at 11:37, Kevin Rushforth <kevin.rushfo...@oracle.com> > wrote: > >> Of these, handling transparency / blending is likely for JDK 9. > >> > >> -- Kevin > >> > >> > >> > >> Herve Girod wrote: > >>> Hello, > >>> > >>> As a newbie user of Java 3D, I have some suggestions in the back of my > head > >>> for Java 9, as for example: > >>> - managing opacity (alpha) on 3D Node (the most important IMO) > >>> - parallel lights > >>> - managing far / near clip with parallel camera > >>> - some more built-in 3D Shapes would be useful > >>> > >>> I think that most, if not all, of these are already filed in JIRA. > >>> > >>> Hervé > >>> > >>> 2015-04-20 13:15 GMT+02:00 Felix Bembrick <felix.bembr...@gmail.com>: > >>> > >>> > >>>> As awesome as JavaFX is right now, for me it's greatest weakness > >>>> especially when compared to competing products is it's extremely > >>>> rudimentary support for 3D graphics. Even the old Java3D was > considerably > >>>> more advanced. > >>>> > >>>> Is beefing up 3D support in JFX9 seen as a priority and if so what > >>>> features are being considered? > >>>> > >>>> I am not expecting a full-on rival for Unity3D but I am hoping to be > able > >>>> to build complex 3D games and scientific visualisations using custom > >>>> shaders etc. and support for WebGL not just within WebKit itself but > in a > >>>> stand alone 3D Canvas node with full and extra 3D features. > >>>> > >>>> Of course all of this must work not just on the desktop but also on > mobile > >>>> platforms and embedded where feasible. > >>>> > >>>> Am I dreaming? > >>>> > >>>> Felix > > >