Of these, handling transparency / blending is likely for JDK 9.
-- Kevin
Herve Girod wrote:
Hello,
As a newbie user of Java 3D, I have some suggestions in the back of my head
for Java 9, as for example:
- managing opacity (alpha) on 3D Node (the most important IMO)
- parallel lights
- managing far / near clip with parallel camera
- some more built-in 3D Shapes would be useful
I think that most, if not all, of these are already filed in JIRA.
Hervé
2015-04-20 13:15 GMT+02:00 Felix Bembrick <felix.bembr...@gmail.com>:
As awesome as JavaFX is right now, for me it's greatest weakness
especially when compared to competing products is it's extremely
rudimentary support for 3D graphics. Even the old Java3D was considerably
more advanced.
Is beefing up 3D support in JFX9 seen as a priority and if so what
features are being considered?
I am not expecting a full-on rival for Unity3D but I am hoping to be able
to build complex 3D games and scientific visualisations using custom
shaders etc. and support for WebGL not just within WebKit itself but in a
stand alone 3D Canvas node with full and extra 3D features.
Of course all of this must work not just on the desktop but also on mobile
platforms and embedded where feasible.
Am I dreaming?
Felix