Hi, yes, I did it. I finally commented the next lines as a temporal solution:
Code: /*else if(dynamic_cast<const osgTerrain::Terrain*>(node)){ ((ive::Terrain*)(node))->write(this); }*/ on DataOutputStream.cpp and Code: /*else if(nodeTypeID== IVETERRAIN){ node = new osgTerrain::Terrain(); ((ive::Terrain*)(node.get()))->read(this); }*/ on DataInputStream.cpp It seems the functions read and write aren't implemented. Am I right? My problem now is that I've loaded a couple .ive models and they appear at the screen but didn't show their textures. Any of you know what can be the problem? Thank you! Cheers, Dani[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36744#36744 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org