Hi,

yes, I did it. I finally commented the next lines as a temporal solution: 


Code:
/*else if(dynamic_cast<const osgTerrain::Terrain*>(node)){
    ((ive::Terrain*)(node))->write(this);
}*/



on DataOutputStream.cpp and


Code:
 /*else if(nodeTypeID== IVETERRAIN){
    node = new osgTerrain::Terrain();
    ((ive::Terrain*)(node.get()))->read(this);
}*/



on DataInputStream.cpp

It seems the functions read and write aren't implemented. Am I right?

My problem now is that I've loaded a couple .ive models and they appear at the 
screen but didn't show their textures. Any of you know what can be the problem? 

Thank you!

Cheers,
Dani[/code]

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=36744#36744





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