Hi Dani, The problems with not find the ive::Terrain::write & read implementations is a peculiar one, I've just looked through the ive plugin and the Terrain implementation is there are looks OK as does the DataInputStream and DataOutputStream implementations.
The only anomaly I can find is that the ive/CMakeLists.txt file has a Terrain.cpp listed, but no Terrain.h. Is there a chance that the static linker requires the Terrain.h to be mentioned as well? I have added the missing Terrain.h reference to ive/CMakeLists.txt and checked this into svn/trunk. I have no clue whether it'll make any difference at your end. Could you try it out? I've attached the modified CMakeLists.txt. Robert. On Wed, Feb 16, 2011 at 4:37 PM, Dani Devesa <arseni...@gmail.com> wrote: > Hi, > > yes, I did it. I finally commented the next lines as a temporal solution: > > > Code: > /*else if(dynamic_cast<const osgTerrain::Terrain*>(node)){ > ((ive::Terrain*)(node))->write(this); > }*/ > > > > on DataOutputStream.cpp and > > > Code: > /*else if(nodeTypeID== IVETERRAIN){ > node = new osgTerrain::Terrain(); > ((ive::Terrain*)(node.get()))->read(this); > }*/ > > > > on DataInputStream.cpp > > It seems the functions read and write aren't implemented. Am I right? > > My problem now is that I've loaded a couple .ive models and they appear at > the screen but didn't show their textures. Any of you know what can be the > problem? > > Thank you! > > Cheers, > Dani[/code] > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=36744#36744 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
IF(ZLIB_FOUND) ADD_DEFINITIONS(-DUSE_ZLIB) INCLUDE_DIRECTORIES( ${ZLIB_INCLUDE_DIR}) ENDIF() SET(TARGET_SRC AlphaFunc.cpp AnimationPathCallback.cpp AnimationPath.cpp AnisotropicLighting.cpp AutoTransform.cpp AzimElevationSector.cpp AzimSector.cpp Billboard.cpp BlendColor.cpp BlendEquation.cpp BlendFunc.cpp BlinkSequence.cpp BumpMapping.cpp Camera.cpp CameraView.cpp Cartoon.cpp ClipNode.cpp ClipPlane.cpp ClusterCullingCallback.cpp ColorMask.cpp CompositeLayer.cpp ConeSector.cpp ConvexPlanarOccluder.cpp ConvexPlanarPolygon.cpp CoordinateSystemNode.cpp CullFace.cpp DataInputStream.cpp DataOutputStream.cpp Depth.cpp DirectionalSector.cpp DOFTransform.cpp Drawable.cpp DrawArrayLengths.cpp DrawArrays.cpp DrawElementsUByte.cpp DrawElementsUInt.cpp DrawElementsUShort.cpp Effect.cpp ElevationSector.cpp EllipsoidModel.cpp Exception.cpp FadeText.cpp Fog.cpp FragmentProgram.cpp FrontFace.cpp Geode.cpp Geometry.cpp Group.cpp HeightFieldLayer.cpp Image.cpp ImageLayer.cpp ImageSequence.cpp Impostor.cpp Layer.cpp Light.cpp LightModel.cpp LightPoint.cpp LightPointNode.cpp LightSource.cpp LineStipple.cpp LineWidth.cpp Locator.cpp LOD.cpp Material.cpp MatrixTransform.cpp Multisample.cpp MultiSwitch.cpp MultiTextureControl.cpp Node.cpp Object.cpp OccluderNode.cpp OcclusionQueryNode.cpp PagedLOD.cpp Point.cpp PointSprite.cpp PolygonMode.cpp PolygonOffset.cpp PolygonStipple.cpp PositionAttitudeTransform.cpp PrimitiveSet.cpp Program.cpp ProxyNode.cpp ReaderWriterIVE.cpp Scissor.cpp Scribe.cpp Sequence.cpp ShadeModel.cpp Shader.cpp ShapeAttributeList.cpp Shape.cpp ShapeDrawable.cpp SpecularHighlights.cpp StateSet.cpp Stencil.cpp Switch.cpp SwitchLayer.cpp Terrain.cpp TerrainTile.cpp TexEnvCombine.cpp TexEnv.cpp TexGen.cpp TexGenNode.cpp TexMat.cpp Text3D.cpp Text.cpp Texture1D.cpp Texture2D.cpp Texture2DArray.cpp Texture3D.cpp Texture.cpp TextureCubeMap.cpp TextureRectangle.cpp Transform.cpp Uniform.cpp VertexProgram.cpp Viewport.cpp VisibilityGroup.cpp VolumeCompositeLayer.cpp VolumeCompositeProperty.cpp VolumeSwitchProperty.cpp VolumeScalarProperty.cpp VolumeTransferFunctionProperty.cpp VolumePropertyAdjustmentCallback.cpp Volume.cpp VolumeImageLayer.cpp VolumeLayer.cpp VolumeLocator.cpp VolumeTile.cpp ) SET(TARGET_H AlphaFunc.h AnimationPathCallback.h AnimationPath.h AnisotropicLighting.h AutoTransform.h AzimElevationSector.h AzimSector.h Billboard.h BlendColor.h BlendFunc.h BlinkSequence.h BumpMapping.h Camera.h CameraView.h Cartoon.h ClipNode.h ClipPlane.h ClusterCullingCallback.h ColorMask.h CompositeLayer.h ConeSector.h ConvexPlanarOccluder.h ConvexPlanarPolygon.h CoordinateSystemNode.h CullFace.h DataInputStream.h DataOutputStream.h DataTypeSize.h Depth.h DirectionalSector.h DOFTransform.h Drawable.h DrawArrayLengths.h DrawArrays.h DrawElementsUByte.h DrawElementsUInt.h DrawElementsUShort.h Effect.h ElevationSector.h EllipsoidModel.h Exception.h FadeText.h Fog.h FragmentProgram.h FrontFace.h Geode.h Geometry.h Group.h HeightFieldLayer.h Image.h ImageLayer.h ImageSequence.h Impostor.h IveVersion.h Layer.h Light.h LightModel.h LightPoint.h LightPointNode.h LightSource.h LineStipple.h LineWidth.h Locator.h LOD.h Material.h MatrixTransform.h MultiSwitch.h MultiTextureControl.h Node.h Object.h OccluderNode.h OcclusionQueryNode.h PagedLOD.h Point.h PointSprite.h PolygonMode.h PolygonOffset.h PolygonStipple.h PositionAttitudeTransform.h PrimitiveSet.h Program.h ProxyNode.h ReadWrite.h Scissor.h Scribe.h Sequence.h ShadeModel.h Shader.h ShapeAttributeList.h ShapeDrawable.h Shape.h SpecularHighlights.h StateSet.h Stencil.h Switch.h SwitchLayer.h Terrain.h TerrainTile.h TexEnvCombine.h TexEnv.h TexGen.h TexGenNode.h TexMat.h Text3D.h Text.h Texture1D.h Texture2D.h Texture2DArray.h Texture3D.h TextureCubeMap.h Texture.h TextureRectangle.h Transform.h Uniform.h VertexProgram.h Viewport.h VisibilityGroup.h VolumeCompositeLayer.h VolumeCompositeProperty.h VolumeSwitchProperty.h VolumeScalarProperty.h VolumeTransferFunctionProperty.h VolumePropertyAdjustmentCallback.h Volume.h VolumeImageLayer.h VolumeLayer.h VolumeLocator.h VolumeTile.h ) SET(TARGET_ADDED_LIBRARIES osgSim osgFX osgText osgTerrain osgVolume) IF(ZLIB_FOUND) SET(TARGET_LIBRARIES_VARS ZLIB_LIBRARY) ENDIF() #### end var setup ### SETUP_PLUGIN(ive)
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