Hi Dani + Robert, Am 21.02.11 11:04, schrieb Robert Osfield: > The problems with not find the ive::Terrain::write & read > implementations is a peculiar one, I've just looked through the ive > plugin and the Terrain implementation is there are looks OK as does > the DataInputStream and DataOutputStream implementations.
It seems Dani is using the handcrafted xcode-project from the git-repository, which had not included the Terrain.cpp for the ive-plugin. (I committed a fix for this to the git-repository and added a sample ive-file with texture) the xcode-project @ git doesn't get much love anymore, as all iphone related code is part of the official distribution. You have to use cmake to create an iphone-specific xcode-project-file. The handcrafted xcode project has some advantages, as you can build for simulator and device from within the same project (which doesn't currently work via cmake) and has a working example. Another advantage is, that you can embed the xcode-project into your own project, so all dependencies get build automatically. I'll maintain the git-repository in the future, but my time is limited, don't expect too much :-) back to the ive/texture-problem: I have no experience with the ive-plugin, so I converted some osg-models to ive and opened them via an osg-app running in the simulator. cow.ive (from cow.osg) shows no texture as cubmapping is appearently not supported for gles 1, i get a lot of open gl errors in the console. skydome.ive (from skydome.osg) works in the simulator. Perhaps your ive-files use opengl features or texture-formats which are not supported for gles 1/2, try increasing the notify-level to DEBUG_INFO, perhaps there's some more valuable information. cheers, Stephan _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org