Hi Hector, 2011/8/11 Héctor Martínez <hector.marti...@sensetrix.com>
> Thank you Mourad and Jorge.**** > > ** ** > > I have never used CygWin and I am trying to follow those instructions:**** > > ** ** > > > http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Cygwin > Those are for building OSG with cygwin to be used on a PC. > **** > > ** ** > > But it is a bit messy for me. Mourad, it seems like you have successfully > compiled OSG for Android in Windows. Could you please give me a quick guide > or some tips?**** > > ** > 1/ install Cygwin ^^ , make sure to install gcc , g++, make, ... (a full install may be helpful). Please note that, although we won't be compiling osg with cygwin's g++ , it needs to be installed in order for cmake to get over compiler checks at the beginning of configuration. (and other packages may be also needed) 2/ in cmake gui, set the sources and binairies folders, hit configure and choose "Unix Makefiles" as generator 3/ Check "OSG_BUILD_PLATFORM_ANDROID" and hit configure 4/ Set (if not set) ANDROID_NDK path 5/ Configure your build whether you want GLES1 or GLES2 following these instructions : http://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ES 6/ Configure and Generate 7/ open Cygwin batch, cd to binaires dir, and "make" ** > > Héctor**** > > ** ** > > > Cheers, Mourad
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